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Comprehensive .NET SDK for reading and writing Minecraft worlds and data http://code.google.com/p/substrate-mi…
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Substrate Copyright (C) 2011 Justin Aquadro LICENSE: Substrate is licensed under the MIT License. See LICENSE.txt. ABOUT: Substrate is a fully-developed .NET SDK for editing Minecraft worlds. Substrate provides high- and low-level APIs for manipulating Alpha and Beta-compatible maps and player data. Substrate is developed in C# as a CLS-compliant assembly, and example code is provided for both C# and VB.NET. A brief list of Substrate's capabilities are: * Alpha and Beta map compatibility * Separate block, chunk, and region views * Global and local coordinate systems * Automatic and manual light recalculation * Automatic and manual fluid recalculation * Automatic chunk cache management * Automatic TileEntity? and Heightmap consistency * Entity editing support * Player editing support * Level data editing support * Edit existing worlds or create new ones * Schematic import and export * Low-level APIs for NBT reading, writing, and validation Most of the Substrate APIs are fully documented, including a compiled API reference document and XML documentation for Intellisense. A number of different example projects are provided in C# and VB.NET. Substrate is compatible with .NET Framework 2.0 or higher and Mono, and should be compatible with any CLI language. All feedback is welcome: open an Issue or respond in our Minecraft Forums thread.