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Commits on May 10, 2011
  1. Fixed undefined reference to NULL in src/common/ray.cpp

    Nick Markwell
    Nick Markwell committed May 10, 2011
Commits on May 8, 2011
Commits on Apr 21, 2011
  1. Remove most of the white edges. This is a hackityhack and the first t…

    danopia committed Apr 21, 2011
    …hing that will restrict an art pack's resolution (but the only sideaffect will be artifacts at the edges of sides).
  2. The old chunk loading list was not very multi-Z-friendly. It only req…

    danopia committed Apr 21, 2011
    …uired that 11 chunks be loaded at a time. Now 27 chunks are explicity demanded at any one time :D
Commits on Apr 20, 2011
  1. Re-re-remove debug code

    danopia committed Apr 20, 2011
  2. First step towards persistance: BLOCK CHANGES ARE PERSISTED IN SERVER…

    danopia committed Apr 20, 2011
    … RAM :D. Changes are kept until the server is stopped.
  3. Load one chunk directly above/below. Helps with digging down past the…

    danopia committed Apr 20, 2011
    … bottom of hte current chunk.
  4. Remove some debug code

    danopia committed Apr 20, 2011
  5. Removed the trampoline from Z=0. This is kinda an experiment, and exp…

    danopia committed Apr 20, 2011
    …oses some current multi-Z programming implementation flaws.
  6. Remove some debug code

    danopia committed Apr 20, 2011
  7. Fix destroy segfault

    danopia committed Apr 20, 2011
  8. Serve air for Z >= 1

    danopia committed Apr 20, 2011
Commits on Apr 18, 2011
Commits on Apr 1, 2011
  1. Hey look, it works again

    danopia committed Apr 1, 2011
Commits on Mar 30, 2011
  1. First step towards oct-free

    danopia committed Mar 30, 2011
Commits on Mar 20, 2011
  1. make clean! Added live terrain gen. Now you can walk as far out as yo…

    danopia committed Mar 20, 2011
    …u want, until your client starts rendering at like 0.01fps. Terrain unloading would make this more useful.
  2. Fix for block placing

    danopia committed Mar 20, 2011
Commits on Mar 19, 2011
  1. ldunn and danopia like torturing me by making me code stuffs i was co…

    Nick Markwell
    Nick Markwell committed Mar 19, 2011
    …mpletely uninvolved in D: it works, though
  2. Hey look, more debug code

    danopia committed Mar 19, 2011
  3. Remove debug code

    danopia committed Mar 19, 2011
  4. Changed hitbox to 0.5, 0.5, 1, to allow players to move around in 1mx…

    ldunn committed Mar 19, 2011
    …1m holes and trenches
  5. You can mien blackness now :D

    danopia committed Mar 19, 2011
Commits on Mar 18, 2011
  1. Awesomely fast render times. Load chunks out from the player. Destroy…

    danopia committed Mar 18, 2011
    …ing blocks exposes a bug :D
  2. Restructuring the client to use a different data structure and render…

    danopia committed Mar 18, 2011
    … only visible blocks. FPS is a bit higher. Collision checking and ray tracing needs to be optimized for the new system. The network protocol is incompatible