Mod for minetest that adds digital circuitry [=minecraft redstone]
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sfan5 Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX
It was moved a long time ago and the former is not guaranteed to be available.
fixes #424
Latest commit 444cd0f Jul 24, 2018
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mesecons Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX Jul 24, 2018
mesecons_alias Compatibility with old pistons Dec 27, 2012
mesecons_blinkyplant Set is_ground_content to false (#386) Oct 31, 2017
mesecons_button Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX Jul 24, 2018
mesecons_commandblock Set is_ground_content to false (#386) Oct 31, 2017
mesecons_delayer Add sounds for wires and piston heads Jan 28, 2018
mesecons_detector Microcontroller craft fallbacks for detectors (#390) Jan 14, 2018
mesecons_doors Revert "Toggle trapdoors on signal, workaround for #252" Feb 28, 2016
mesecons_extrawires Merge pull request #401 from Wuzzy2/sfx Jul 17, 2018
mesecons_fpga Set is_ground_content to false (#386) Oct 31, 2017
mesecons_gates Set is_ground_content to false (#386) Oct 31, 2017
mesecons_hydroturbine Change hydroturbine sound to metal Jan 28, 2018
mesecons_insulated Merge pull request #401 from Wuzzy2/sfx Jul 17, 2018
mesecons_lamp Set is_ground_content to false (#386) Oct 31, 2017
mesecons_lightstone Set is_ground_content to false (#386) Oct 31, 2017
mesecons_luacontroller Fix Luacontroller’s print() (#422) Jul 23, 2018
mesecons_materials Major change: Documentation is now included with mesecons, the websit… Nov 20, 2015
mesecons_microcontroller Check protection on microcontroller programming (#420) Jul 23, 2018
mesecons_movestones Let things fall behind movestones (#421) Jul 23, 2018
mesecons_mvps Fix sticky pistons (#403) Feb 15, 2018
mesecons_noteblock Set is_ground_content to false (#386) Oct 31, 2017
mesecons_pistons Add sounds for wires and piston heads Jan 28, 2018
mesecons_powerplant Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX Jul 24, 2018
mesecons_pressureplates Fix sounds of pressure plates, change groups Jan 28, 2018
mesecons_random Set is_ground_content to false (#386) Oct 31, 2017
mesecons_receiver Fix mesecon receiver duplication (#419) Jul 21, 2018
mesecons_solarpanel Set is_ground_content to false (#386) Oct 31, 2017
mesecons_stickyblocks Sticky block: Add texture, sounds and groups (#397) Jan 18, 2018
mesecons_switch Set is_ground_content to false (#386) Oct 31, 2017
mesecons_torch Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX Jul 24, 2018
mesecons_walllever Set is_ground_content to false (#386) Oct 31, 2017
mesecons_wires Add sounds for wires and piston heads Jan 28, 2018
.gitignore Added .gitignore Jan 28, 2012
COPYING.txt Add COPYING.txt file to clarify coprights and licenses May 16, 2016
LICENSE.txt Add LICENSE.txt Sep 7, 2013
README.md Update github links in the README Apr 21, 2017
bower.json Add bower compatibility (#347) Oct 15, 2017
documentation.json FPGAs (#315) Jan 28, 2017
modpack.txt Add modpack.txt as modpack support has been added to MineTest dev aro… May 21, 2012
screenshot.png Add screenshot.png May 15, 2018
settingtypes.txt Add 'settingtypes.txt' (#350) Jul 23, 2018

README.md

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MESECONS by Jeija and contributors

Mezzee-what?

Mesecons! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.

Mesecons is a mod for Minetest that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.

Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.

OK, I want in.

Go get it!

DOWNLOAD IT NOW

Now go ahead and install it like any other Minetest mod. Don't know how? Check out the wonderful page about it over at the Minetest Wiki. For your convenience, here's a quick summary:

  1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
  2. Make sure that when you open the folder, you can directly find README.md in the listing. If you just see another folder, move that folder up one level and delete the old one.
  3. Open up the Minetest mods folder - usually /mods/. If you see the minetest or folder inside of that, that is your mod folder instead.
  4. Copy the Mesecons folder into the mods folder.

Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the mesecons_movestones folder and they will no longer be available.

There are no dependencies - it will work right after installing!

How do I use this thing?

How about a quick overview video?

Or maybe a comprehensive reference is your style?

An overview for the very newest of new beginners? How does this one look?

Want to get more into building? Why not check out the Mesecons Laboratory, a website dedicated to advanced Mesecons builders?

Want to contribute to Mesecons itself? Check out the source code!

Who wrote it anyways?

These awesome people made Mesecons possible!

Contributor Contribution
Hawk777 Code for VoxelManip caching
Jat15 Various tweaks.
Jeija Main developer! Everything.
Jordach Noteblock sounds.
khonkhortistan Code, recipes, textures.
Kotolegokot Nodeboxes for items.
minerd247 Textures.
Nore/Novatux Code.
RealBadAngel Fixes, improvements.
sfan5 Code, recipes, textures.
suzenako Piston sounds.
Uberi/Temperest Code, textures, documentation.
VanessaE Code, recipes, textures, design.
Whiskers75 Logic gates implementation.

There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!

Alright, how can I use it?

All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.

No warranty is provided, express or implied, for any part of the project.