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Merge pull request #239 from beyondlimits/master

Use right mouse button instead of left to press button and change state of switch and lever.
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Jeija committed Oct 4, 2015
2 parents d95ccf8 + 6e326a6 commit 6ef3b965dffcc7fe95a793a2fb059cf20b9316ad
Showing with 3 additions and 3 deletions.
  1. +1 −1 mesecons_button/init.lua
  2. +1 −1 mesecons_switch/init.lua
  3. +1 −1 mesecons_walllever/init.lua
@@ -40,7 +40,7 @@ minetest.register_node("mesecons_button:button_off", {
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_punch = function (pos, node)
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
@@ -4,7 +4,7 @@ mesecon.register_node("mesecons_switch:mesecon_switch", {
paramtype2="facedir",
description="Switch",
sounds = default.node_sound_stone_defaults(),
on_punch = function (pos, node)
on_rightclick = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
@@ -15,7 +15,7 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
sounds = default.node_sound_wood_defaults(),
on_punch = function (pos, node)
on_rightclick = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
else

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