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Remove trailing whitespace

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Jeija committed Oct 4, 2015
1 parent 24958e2 commit 97f7b5745f8914178adbfce65bc339c366cb4a17
@@ -30,7 +30,7 @@
-- action_change = function
-- rules = rules/get_rules
-- },
-- conductor =
-- conductor =
-- {
-- state = mesecon.state.on/off
-- offstate = opposite state (for state = on only)
@@ -496,7 +496,7 @@ function mesecon.find_receptor_on(pos, link)
end
end
end

end
depth = depth + 1
end
@@ -533,7 +533,7 @@ function mesecon.rules_link_rule_all(output, rule)
return {}
end
local rules = {}

for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
@@ -552,7 +552,7 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
return {}
end
local rules = {}

for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
table.insert(rules, mesecon.invertRule(outputrule))
@@ -607,8 +607,8 @@ function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
y = rule.y,
x = -rule.z,
y = rule.y,
z = rule.x,
name = rule.name})
end
@@ -619,8 +619,8 @@ function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
y = rule.y,
x = rule.z,
y = rule.y,
z = -rule.x,
name = rule.name})
end
@@ -631,8 +631,8 @@ function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
y = rule.x,
x = -rule.y,
y = rule.x,
z = rule.z,
name = rule.name})
end
@@ -643,8 +643,8 @@ function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,
y = -rule.x,
x = rule.y,
y = -rule.x,
z = rule.z,
name = rule.name})
end
@@ -21,7 +21,7 @@ mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}

@@ -38,7 +38,7 @@ mesecon.rules.alldirs =
{x= 0, y=-1, z= 0},
{x= 0, y= 0, z= 1},
{x= 0, y= 0, z=-1}}

mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
if node.param2 == 2 then
@@ -129,7 +129,7 @@ function mesecon.set_bit(binary,bit,value)
end
end
return binary

end

function mesecon.invertRule(r)
@@ -203,7 +203,7 @@ function mesecon.flipstate(pos, node)
local newstate
if (nodedef.__mesecon_state == "on") then newstate = "off" end
if (nodedef.__mesecon_state == "off") then newstate = "on" end

minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
param2 = node.param2})

@@ -135,7 +135,7 @@ nid_inc = function (nid)
end

-- BUT: Skip impossible nodeids:
if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1)
if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1)
or (nid[2] == 0 and nid[6] == 1) or (nid[3] == 0 and nid[7] == 1)) then
return nid_inc(nid)
end
@@ -15,7 +15,7 @@ end
minetest.register_node("mesecons_button:button_off", {
drawtype = "nodebox",
tiles = {
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
@@ -32,7 +32,7 @@ minetest.register_node("mesecons_button:button_off", {
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
type = "fixed",
fixed = {
{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the thin plate behind the button
{ -4/16, -2/16, 4/16, 4/16, 2/16, 6/16 } -- the button itself
@@ -35,7 +35,7 @@ end

for i = 1, 4 do
local groups = {}
if i == 1 then
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
@@ -182,10 +182,10 @@ minetest.register_node("mesecons_detector:node_detector_off", {
on_receive_fields = node_detector_on_receive_fields,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()

--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end

--correct for 6d facedir
if placer_pos then
local dir = {
@@ -217,10 +217,10 @@ minetest.register_node("mesecons_detector:node_detector_on", {
on_receive_fields = node_detector_on_receive_fields,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()

--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end

--correct for 6d facedir
if placer_pos then
local dir = {
@@ -10,7 +10,7 @@ local corner_selectionbox = {
}

local corner_get_rules = function (node)
local rules =
local rules =
{{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}

@@ -39,7 +39,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off",
mesecons = {conductor =
mesecons = {conductor =
{
state = mesecon.state.on,
rules = corner_get_rules,
@@ -65,7 +65,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3},
mesecons = {conductor =
mesecons = {conductor =
{
state = mesecon.state.off,
rules = corner_get_rules,
@@ -10,7 +10,7 @@ local tjunction_selectionbox = {
}

local tjunction_get_rules = function (node)
local rules =
local rules =
{{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
@@ -40,7 +40,7 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
node_box = tjunction_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off",
mesecons = {conductor =
mesecons = {conductor =
{
state = mesecon.state.on,
rules = tjunction_get_rules,
@@ -66,7 +66,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3},
mesecons = {conductor =
mesecons = {conductor =
{
state = mesecon.state.off,
rules = tjunction_get_rules,
@@ -247,7 +247,7 @@ end

local safe_globals = {
"assert", "error", "ipairs", "next", "pairs", "pcall", "select",
"tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall",
"tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall",
}
local function create_environment(pos, mem, event)
-- Gather variables for the environment
@@ -262,7 +262,7 @@ function parse_get_command(code, starti)
if s == "(" then
return string.sub(code, starti, i-1), i + 1 -- i: ( i+1 after (
end
if s == ";" and starti == i then
if s == ";" and starti == i then
starti = starti + 1
i = starti
elseif s == ">" then
@@ -410,7 +410,7 @@ function yc_command_sbi(params, eeprom, L, Lv)
--is an eeprom address
local new_eeprom = "";
for i=1, #eeprom do
if tonumber(params[1])==i then
if tonumber(params[1])==i then
new_eeprom = new_eeprom..status
else
new_eeprom = new_eeprom..eeprom:sub(i, i)
@@ -476,7 +476,7 @@ function yc_command_if_getcondition(code, starti)
local brackets = 1 --1 Bracket to close
while s ~= "" do
s = string.sub(code, i, i)

if s == ")" then
brackets = brackets - 1
end
@@ -539,7 +539,7 @@ function yc_command_parsecondition(cond, L, eeprom)
i = i + 1
end

local i = 2
local i = 2
local l = string.len(cond)
while i<=l do
local s = cond:sub(i,i)
@@ -612,12 +612,12 @@ function yc_action_setports(pos, L, Lv)
if L.b == true then mesecon.receptor_on(pos, rules)
else mesecon.receptor_off(pos, rules) end
end
if Lv.c ~= L.c then
if Lv.c ~= L.c then
rules = microc_rules[name.."0100"]
if L.c == true then mesecon.receptor_on(pos, rules)
else mesecon.receptor_off(pos, rules) end
end
if Lv.d ~= L.d then
if Lv.d ~= L.d then
rules = microc_rules[name.."1000"]
if L.d == true then mesecon.receptor_on(pos, rules)
else mesecon.receptor_off(pos, rules) end
@@ -74,7 +74,7 @@ function mesecon.register_movestone(name, def, is_sticky)
local maxpush = mesecon.setting("movestone_max_push", 50)
local maxpull = mesecon.setting("movestone_max_pull", 50)
local success, stack, oldstack = mesecon.mvps_push(frontpos, direction, maxpush)
if success then
if success then
mesecon.mvps_process_stack(stack)
mesecon.mvps_move_objects(frontpos, direction, oldstack)
-- Too large stack/stopper in the way: try again very soon

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