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lua controller will activate itself, it wont respect max_forceloaded_blocks neither active_block_range #169

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Megaf opened this Issue Jul 6, 2014 · 1 comment

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Megaf commented Jul 6, 2014

Hi,
lua controller will activate itself on it's own and any other thing that is connected to it, such as pipeworks.
It's activate pipeworks as soon as the server starts, even if there is no one online or someone really far away.

minetest@odroid-wheezy:~/Server/bin$ ./minetestserver --disable-unittests
Automatically selecting world at [/home/minetest/Server/bin/../worlds/world]
[MOD] WorldEdit loaded!
[UnifiedDyes] Loaded!
[Colored Wood] Loaded!
 Currency mod loading...
[Currency] Craft_items Loaded!
[Currency] Shop Loaded!
[Currency]  Barter Loaded!
[Currency] Safe Loaded!
[Currency] Crafting Loaded!
[Currency] Income Loaded!
[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Flowers] Loaded.
[OK] Mesecons
Pipeworks loaded!
Registered default:fence_wood and signs:sign_post
Registered homedecor:fence_brass and homedecor:fence_brass_with_sign
Registered homedecor:fence_wrought_iron and homedecor:fence_wrought_iron_with_sign
[HomeDecor] Loaded!
[Bushes] Loaded.
[Mushrooms] loaded.
14:20:34: ACTION[ServerThread]: Announcing to servers.minetest.net
14:20:34: ACTION[main]:         .__               __                   __
14:20:34: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
14:20:34: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
14:20:34: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |
14:20:34: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|
14:20:34: ACTION[main]:       \/        \/     \/          \/     \/
14:20:34: ACTION[main]: World at [/home/minetest/Server/bin/../worlds/world]
14:20:34: ACTION[main]: Server for gameid="MegafXplore" listening on 0.0.0.0:30003.
Unified Inventory. inventory size: 880
14:20:41: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:20:41: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:20:41: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:20:51: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:20:51: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:20:51: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:00: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:00: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:00: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:09: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:09: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:09: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:10: ERROR[ServerThread]: ServerEnv: Trying to store id=10 statically but block (-3,-1,46) already contains 64 objects. Forcing delete.
14:21:10: ERROR[ServerThread]: ServerEnv: Trying to store id=11 statically but block (-3,-1,46) already contains 64 objects. Forcing delete.
14:21:10: ERROR[ServerThread]: ServerEnv: Trying to store id=12 statically but block (-3,-1,46) already contains 64 objects. Forcing delete.
14:21:19: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:19: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:19: ACTION[ServerThread]: :pipeworks takes stuff from chest at (-41,-2,748)
14:21:20: ERROR[ServerThread]: ServerEnv: Trying to store id=13 statically but block (-3,-1,46) already contains 64 objects. Forcing delete.
14:21:20: ERROR[ServerThread]: ServerEnv: Trying to store id=14 statically but block (-3,-1,46) already contains 64 objects. Forcing delete.

My config:

active_object_send_range_blocks = 1
active_block_range = 2
max_simultaneous_block_sends_per_client = 1
max_simultaneous_block_sends_server_total = 9
max_block_send_distance = 2
max_block_generate_distance = 1
max_forceloaded_blocks = 0
@Megaf

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Megaf commented Nov 20, 2014

I haven't noticed this happening lately, so I'm closing the report. Will re-open it if needed.

@Megaf Megaf closed this Nov 20, 2014

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