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Add better screenshots, and more screenshots #78
Hi guys. the screenshots on the official website, do not do justice to the new mapgen v7! Minetest generates much more beautiful and detailed game maps as they appear in the web site screenshots. I can do some very nice screenshots, so new users can see the dramatic improvements that have been added in Minetest.
With your permission I'll take the task of making me the screenshots, then send the push! Thank you all. I await your permission.
(Added by rubenwardy)
condensed info from multiple views:
I fully support, in fact, the site needs to present the project in the best possible way. New users can see the true potential of the game, so I'm working as a photographer ^___^
I noticed that the screenshots on the official site are all at 1920x1080 resolution! my monitor is 1600x900! I see if I can find an option in the advanced settings, or see to manually solve!
Be sure to do this for all of your screenshots:
Ok. I posted the first screenshots "background-downloads.jpg" I ran the push on my fork, and then I sent the pull to you. Excuse me guys, generally use qithub alone, I would be happy to create new textures, and other content for the project, but I prefer to have confirmation from you, to make sure you do not make mistakes. thank you all.
@Calinou Thanks, I do research to find a guide on the rules to follow to collaborate with you. I'm 39 years old, using computers since 1984, but I have never worked with a team of experts like you.
The screenshots I do them. I sent the new commit, he says that it failed the check, perhaps requires the admin authorization?
Ok. I understand, I add committed under the previous one with the check failed. At least now I know how it works. Sorry again.
Since Minetest is an engine, I propose the screenshots should not limit themselves to Minetest Game or a 100% untouched mapgen output. I mean, some player buildings are OK, after all, building is one of the core tasks in Minetest).
Here are some old but nice screenshots, but I fear you must ask posters for permission first:
Long story short: All screenshots ever taken and published by me are CC-0. The problem might be you don't always know if it was me who took the screenshot.
@Wuzzy2 Thanks, I totally agree with you! Minetest grows with the work of all. The open-mindedness is essential for this wonderful project. Thanks so much ;)
I screenshots all I realize it, I do not take pictures of other users, not even in my blog.
@tobyplowy My screenshots are available to the community. I am my images, constructions I have created, with Minetest 0.4.14. I would love to realize buildings and images useful for the project. I await the new 0.4.15 and realize something fantastic with the new blocks (block tile).
@sfan5 sfan beautiful pictures!
Now that v7 is the default, it is safe to include v7 screenshots. Sill there hasn't been a screenshot update. :-(
But I think you all make the mistake to intuitively filter out any non-Minetest Game and actual gameplay screenshots.
Screenshots should also show:
The idea is to show off all of Minetest's capabilities. Minetest Game is just a tiny fraction of what Minetest is capable of.
Of course, screenshots with other mods or subgames or texture packs should be labelled as such.
If you need inspiration, have a look at this:
I have a suggestion: We continue “brainstorming” and collect as many screenshots as possible. Then we seperate the wheat from the chaff, sort the good screenshots into categories and finally update that thing.
Another screenshot dump (CC0):
Full Imgur albums:
Please grab the screenshots before they are gone.
With the exception of the werid v5 mapgen experiment (https://i.imgur.com/bNvFruo.jpg) and the boat screenshot (https://i.imgur.com/5dCFaJ4.jpg), these screenshots show me playing for real (or at least show the worlds in which I play for real) and are thus authentic.
Some screenshots look very random, but hey, that's the nature of Minetest!
Everyone: When you play Minetest next time, be ready to make a lot of screenshots, so you can post a screenshot dump here.
changed the title from
Add better screenshots, and more screenshots
Mar 20, 2017
Remember my 6-screenshots-per-subgame suggestion? This time I mean it!
This is my first post suggesting concrete screenshots. This is no longer “brainstorming”. Most of the screenshots have been posted before, this is my selection of the best (IMHO). Low quality screenshots have been filtered out … as good as I could. Max. 6 screenshots per category. This is my first set of screenshot which I wish to be promoted directly to the screenshot page.
I vote for:
Minetest Game without mods (or the mods are completely invisible in the screenshot):
Minetest Game with mods:
(let's be honest: most servers turn Minetest Game into a very different game, so I think a separate category makes a lot of sense)
Lord of the Test:
(5 more screenshots needed, esp. of the unique buildings)
Shameless MineClone 2 Plug:
(tbh I'm not really happy with these screenshots yet, except for the last one)
HOW TO HELP:
EDIT: Removed low-resolution screenshots:
U wat m8?
Most new laptops without a dedicated graphics card can run at 1080p. Most new phones are at least 720p HD, with medium range running at at least 1080p. Even budget aptops come with 1080p screens even if the framerate in Minetest isn't great.
Regardless of this, it is completely irrelevant what resolution people run Minetest at. All that matters is what resolution looks best on the website and the sizes its displayed at.
This is bullshit. All major OSes and distros support fullscreen.
Pretty much instantly since I have fiber-optic, and it is provided free with my apartment. Heck even my high school had broadband computer labs as far back as 1993. It's nice living only blocks from the University of Illinois.
Meanwhile since we're laughing about video capabilities, I always get a chuckle when players complain about low FPS in Minetest, when I never experience that problem on my laptop:
Anyway, back on topic, I will be glad to share screenshots of the just_test_tribute and extreme survival subgames, since those should also be worthy candidates for this project.
Having screenshots at a high resolution allows the website to be (1) flexible about the displayed size of screenshots and (2) create high quality images that are a lower resolution.
It's not that we want to force webpage visitors to view 1920x1080 images all the time, but due to image compression and loss when recoding and scaling, it's just that low quality/low resolution screenshots quickly become unusable (ugly/painful to watch) for web viewing purposes.
You may think that playing minetest at 720p with low video quality settings is adequate, but if you take non-FSAA screenshots at that resolution and upload them to a website, and then view them on a smartphone browser, you'll likely think that minetest is a 15 year old game famous for it's terrible graphics.
We don't want MT to be known as a low quality graphical game. We want it to be known as a high-quality graphical game that also runs well on low end hardware.
So, the submitted source base material should be of a consistently high quality level.
Here are some general guidelines I follow for screenshots:
If you're submitting screenshots that are not 1920x1080 but lower, you should ask others to take screenshots instead. Try and enable 8xFSAA, but disable waving leaves and water, and possibly waving plants. Tonemapping generally gives pleasurable images as well. Hiding the UI should probably not be done unless you're showing landscapes or builds, but you should hide chat and wait for the chat pane and HUD texts to disappear. Disable debug text (f5) as well. If the minimap shows unloaded blocks, hide it or travel around a bit to make it full.
As for composition, there are many photography guides on composition that are relevant. Since light isn't something easily changed, you should focus on composition and bring out your subject. Consider changing FOV to accentuate subjects. If you're working in an enclosed small space, increase FOV to 75 or higher to capture small spaces. If you're capturing details in landscaping or small builds, consider moving further away and use a lower FOV to get a good portrait style shot. Don't disable fog, but use it smart. If the subject is a bit further away, fog will accentuate the depth of the subject. A good measure is to make the fog start just at the front of the subject, so that the depth of the subject becomes apparent. You can do this by tuning the viewing range. In general, you don't ever want to crop your images. Always shoot exactly the frame you want. Cropping means a loss of detail and poor composition, and results in lower quality screenshots.
The issues with <1920 screenshots are not nearly that bad, smaller images can look fine rescaled.
So basically this means all screenshots which have been posted so far are garbage?
BTW: Players have to jump through hoops right now just to enable fullscreen. So it's also not trivial to enable anti-aliasing. So most players will NOT have anti-aliasing. :-(
By the way: ANY screenshots are better than the crappy screenshots we currently have on our homepage. Just saying. ;-)
By the way (part 2): Absolutely zero comments on my previous screenshot collection? Boo!
By the way (part 3): How about instead of complaining, you just start helping, too?
no, I didn't say that. Stop turning words around.
We should strive to get the best quality screenshots. Striving means that we ask for a certain quality, not refuse lower quality.
I'm not being a dick about bad screenshots, my guidelines are only a suggestion, and they are perhaps somewhat aggressive but not insensible. As shown on the current website, most of our current screenshots don't even pass the bar that I'd like to have as a recommendation.
Remember, I used the word "SHOULD" not the word "MUST".
Oh, come on!
We had this discussion for over 1 year with not a single screenshot added. :-( Why does everything have to be discussed to death?
Could you at least replace the current 6 boring screenshots by 6 interesting ones, just to get warmed up? ;-) Or am I asking for too much?
I do. This is supposed to be a game engine, so the home page should show variety. Part of that should be showing non-blocky builds and mechanics which obviously differ from MC
No one has made a PR yet. Or even made a shortlist to discuss, just a ton of varying quality screenshots
Fine. Here's my quick and dirty top 6, chosen from my own previous images:
Note: My motto is “authenticity over beauty”. Let's be honest, Minetest is not often beautiful. :P I don't like “staged” screenshots, they are kinda like lies.
PS: Do you realize how frustrating it to read something like this?:
I feel like my collected screenshots were just a waste of time. :O
I'm not sure if I still have the motivation to post more screenshots, after having been rejected so many times. :-(
Quick and dirty is really not what's needed...
Pink wood? Only one screenshot that seems to use MTG textures? Quite old version of game? But mostly come on... pink wood? :(
Being more serious, by all means, pick some screenshots, but please follow some basic guidelines.
It seems that choosing screenshots may be the most difficult issue :) Who chooses, how to decide?
A core of screenshots following the guidelines agreed is good, placed first. But i wouldn't rule out extra screenshots that don't meet the guidelines, as long as they are good screenshots. Most good screenshots were made in the past without considering the guidelines here, they may be smaller than huge, have shaders turned off, have chat visible etc.
Perhaps add a link to the forum's screenshot thread on the gallery page? Then there is access to always-updating screenshots.
Perhaps a "more screenshots" link at the bottom of the gallery, which goes to a second page that's all screenshots. I'd still have the second page curated, but more relaxed about it. That allows cool shots that didn't meet guidelines, but also:
and I think he's right - there's no way to convey the variety in 6 screenshots, and I imagine a good chunk of the people looking for screenshots would click through to the next page. So include a link to the forum's screenshot thread on the second page?
I am amazed that after almost 2 years we still did not manage to find at least six (SIX!!!) non-crappy screenshots. We are still at square one. There's not even a “preliminary solution”.
A link to the screenshot thread is not ideal, as the quality of the screenshots there varies wildly.
Now that screenshots have updated, replacement talk doesn't risk derailing it...
One reason there's lava in (6) is it was influenced by Calinou's original screenshot topics, so if there's no love for a lava shot it could be an opportunity to show a different game, or caverealms instead of default caves.
perhaps the gamma in (5) should be brighter? It seems to look good on computers, but dark on my phone.
Would using Skybox in screenshots be giving a misleading impression?
Should a mob be visible somewhere in the gallery or on the front page?
The background of the Minetest banner is also a gallery opportunity, the background of the downloads page looks great.