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Fix falling entity not falling through players
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builtin/game/falling.lua
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@@ -323,7 +323,7 @@ core.register_entity(":__builtin:falling_node", { |
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z = vel.z |
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}) |
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self.object:set_pos(vector.add(self.object:get_pos(), |
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{x = 0, y = -0.2, z = 0})) |
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{x = 0, y = -0.5, z = 0})) |
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end |
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return |
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elseif bcn.name == "ignore" then |
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