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@@ -105,7 +105,7 @@ |
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#smooth_lighting = true |
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# Enable combining mainly used textures to a bigger one for improved speed |
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# disable if it causes graphics glitches. |
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#enable_texture_atlas = true |
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#enable_texture_atlas = false |
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# Path to texture directory. All textures are first searched from here. |
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#texture_path = |
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# Video back-end. |
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@@ -267,8 +267,25 @@ |
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# (obviously, remote_media should end with a slash) |
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# Files that are not present would be fetched the usual way |
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#remote_media = |
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# Level of logging to be written to debug.txt. |
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# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose |
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#debug_log_level = 2 |
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# Maximum number of blocks that can be queued for loading. |
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#emergequeue_limit_total = 256 |
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# Maximum number of blocks to be queued that are to be loaded from file. |
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# Leave blank for an appropriate amount to be chosen automatically. |
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#emergequeue_limit_diskonly = |
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# Maximum number of blocks to be queued that are to be generated. |
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# Leave blank for an appropriate amount to be chosen automatically. |
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#emergequeue_limit_generate = |
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# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. |
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# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. |
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#num_emerge_threads = 1 |
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# |
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# Physics stuff |
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# |
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#movement_acceleration_default = 3 |
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#movement_acceleration_air = 2 |
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#movement_acceleration_fast = 10 |
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@@ -283,13 +300,23 @@ |
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#movement_liquid_sink = 10 |
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#movement_gravity = 9.81 |
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# |
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# Mapgen stuff |
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# |
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# Name of map generator to be used. Currently only v6 is supported. |
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#mg_name = v6 |
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# Water level of map. |
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#water_level = 1 |
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# Size of chunks to be generated. |
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#chunksize = 5 |
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#mg_flags = 19 |
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# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend |
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#mg_flags = trees, caves, v6_biome_blend |
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# How large deserts and beaches are |
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#mgv6_freq_desert = 0.45 |
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#mgv6_freq_beach = 0.15 |
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# Perlin noise attributes for different map generation parameters |
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# Offset, scale, spread factor, seed offset, number of octaves, persistence |
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#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6 |
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#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 |
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#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 |
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@@ -303,4 +330,3 @@ |
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#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 |
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#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 |
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#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 |
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