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Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
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54 additions
and 7 deletions.
- +5 −0 builtin/settingtypes.txt
- +6 −0 minetest.conf.example
- +1 −0 src/defaultsettings.cpp
- +40 −7 src/drawscene.cpp
- +2 −0 src/settings_translation_file.cpp