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Fix check that denies new clients from a singleplayer session
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savilli committed Dec 28, 2021
1 parent cc64a04 commit 0fa54531d48eb2fcd09377a6fb8e7c81e09ada63
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/network/serverpackethandler.cpp
@@ -86,7 +86,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)

// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) {
infostream << "Server: Not allowing another client (" << addr_s <<
") to connect in simple singleplayer mode" << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);

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