Skip to content
Permalink
Browse files

Renaming the function wasn't enough

  • Loading branch information
SmallJoker committed Dec 7, 2019
1 parent aa8df11 commit 103d9c5c536abd15a79eb7ed899fee29168bb14c
Showing with 5 additions and 5 deletions.
  1. +5 −5 src/client/content_cao.cpp
@@ -588,7 +588,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
};

if (m_prop.visual == "sprite") {
getMatrixNode();
grabMatrixNode();
m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
@@ -609,7 +609,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
txs, tys, 0, 0);
}
} else if (m_prop.visual == "upright_sprite") {
getMatrixNode();
grabMatrixNode();
scene::SMesh *mesh = new scene::SMesh();
double dx = BS * m_prop.visual_size.X / 2;
double dy = BS * m_prop.visual_size.Y / 2;
@@ -672,7 +672,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
// This is needed for changing the texture in the future
m_meshnode->setReadOnlyMaterials(true);
} else if (m_prop.visual == "cube") {
getMatrixNode();
grabMatrixNode();
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = RenderingEngine::get_scene_manager()->
addMeshSceneNode(mesh, m_matrixnode);
@@ -688,7 +688,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
m_meshnode->setMaterialType(material_type);
m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
} else if (m_prop.visual == "mesh") {
getMatrixNode();
grabMatrixNode();
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
if (mesh) {
m_animated_meshnode = RenderingEngine::get_scene_manager()->
@@ -713,7 +713,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
} else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
getMatrixNode();
grabMatrixNode();
ItemStack item;
if (m_prop.wield_item.empty()) {
// Old format, only textures are specified.

0 comments on commit 103d9c5

Please sign in to comment.
You can’t perform that action at this time.