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Use the group "soil" for nodes that saplings grow on

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ShadowNinja authored and PilzAdam committed May 20, 2013
1 parent 981c6c9 commit 127c48835573f9e7bd89137ecb2176c2a8e5f783
Showing with 7 additions and 11 deletions.
  1. +2 −1 doc/lua_api.txt
  2. +3 −3 games/minimal/mods/default/init.lua
  3. +2 −7 src/content_abm.cpp
@@ -510,7 +510,7 @@ Usage:
- Groups are stored in a table, having the group names with keys and the
group ratings as values. For example:
groups = {crumbly=3, soil=1}
^ Default dirt (soil group actually currently not defined; TODO)
^ Default dirt
groups = {crumbly=2, soil=1, level=2, outerspace=1}
^ A more special dirt-kind of thing
- Groups always have a rating associated with them. If there is no
@@ -583,6 +583,7 @@ Special groups
- attached_node: if the node under it is not a walkable block the node will be
dropped as an item. If the node is wallmounted the
wallmounted direction is checked.
- soil: saplings will grow on nodes in this group

Known damage and digging time defining groups
----------------------------------------------
@@ -741,7 +741,7 @@ minetest.register_node("default:dirt_with_grass", {
description = "Dirt with grass",
tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@@ -752,7 +752,7 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with grass and footsteps",
tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@@ -763,7 +763,7 @@ minetest.register_node("default:dirt", {
description = "Dirt",
tiles ={"default_dirt.png"},
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, soil=1},
sounds = default.node_sound_dirt_defaults(),
})

@@ -99,14 +99,10 @@ class MakeTreesFromSaplingsABM : public ActiveBlockModifier
{
private:
content_t c_junglesapling;
content_t c_dirt;
content_t c_dirt_with_grass;

public:
MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
c_junglesapling = nodemgr->getId("junglesapling");
c_dirt = nodemgr->getId("mapgen_dirt");
c_dirt_with_grass = nodemgr->getId("mapgen_dirt_with_grass");
c_junglesapling = nodemgr->getId("junglesapling");
}

virtual std::set<std::string> getTriggerContents()
@@ -127,8 +123,7 @@ class MakeTreesFromSaplingsABM : public ActiveBlockModifier
ServerMap *map = &env->getServerMap();

MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
if (n_below.getContent() != c_dirt &&
n_below.getContent() != c_dirt_with_grass)
if (!((ItemGroupList) ndef->get(n_below).groups)["soil"])
return;

bool is_jungle_tree = n.getContent() == c_junglesapling;

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