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Sneak: Fix various problems with sneaking
Sneaking won't actually hover you in the air, releasing shift guarantees not falling down (same as in MC). Sneak-jump no longer goes higher than a normal jump (^ was required for this). Sneaking no longer avoids fall damage. You can sneak on partial nodes (slabs, sideways slabs) correctly. Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4). Can't jump when sneaking out as far as possible (breaks the sneak ladder).
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This move to remove the sneak is wrong. while I can appreciate the need to fix some of the mis-uses of sneak, don't disable a feature used daily by hundreds of players. The sneak ladder is realistic in climbing. what you have done is ruin the game for many of us players.
If we all use hacked clients in the future, will we retain the ability to have NORMAL mobility?
We don't have many players as it is and sneak was a feature that got me to leave MC and come to minetest. I am afraid we will loose more players now. Sorry if I commented in th wrong place, I just signed up to github to make a comment someplace and basically the site is confusing.
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The best place to discuss is here #5327 i recommend reading the discussion.
Climbing using handholds cut into walls is reasonable, but the speed of 6n/s (sprinting speed) was not (and was not realistic) and was out of balance with the more realistic speeds used elsewhere in MT.
Mods are being written right now to act as replacements, i recommend using these when they appear.