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Fix #3955 (player dying on login).

It was caused by player not moving because fall was prevented, but their
velocity still increasing, causing fatal fall damage when world was
finally loaded. This commit fixes it by setting player velocity to zero
when the world around them is not loaded.
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Ekdohibs authored and est31 committed Apr 5, 2016
1 parent 24b32ab commit 15e1dcc020ca5c64e4b5b306529e513cb2b97bef
Showing with 3 additions and 1 deletion.
  1. +3 −1 src/collision.cpp
@@ -332,8 +332,10 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,

// Do not move if world has not loaded yet, since custom node boxes
// are not available for collision detection.
if (!any_position_valid)
if (!any_position_valid) {
*speed_f = v3f(0, 0, 0);
return result;
}

} // tt2

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