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Make INodeDefManager::getIds return a vector, not a set

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kahrl authored and sfan5 committed Sep 11, 2017
1 parent 5b3fbf9 commit 17fd5fe9358615633a04d7a3941b444a8ce5f199
Showing with 64 additions and 83 deletions.
  1. +20 −41 src/nodedef.cpp
  2. +3 −6 src/nodedef.h
  3. +6 −6 src/script/cpp_api/s_env.cpp
  4. +16 −11 src/script/lua_api/l_env.cpp
  5. +6 −6 src/script/lua_api/l_env.h
  6. +11 −11 src/serverenvironment.cpp
  7. +2 −2 src/serverenvironment.h
@@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "mapnode.h"
#include <fstream> // Used in applyTextureOverrides()
#include <algorithm>

/*
NodeBox
@@ -485,7 +486,7 @@ void ContentFeatures::deSerialize(std::istream &is)
u16 connects_to_size = readU16(is);
connects_to_ids.clear();
for (u16 i = 0; i < connects_to_size; i++)
connects_to_ids.insert(readU16(is));
connects_to_ids.push_back(readU16(is));
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
post_effect_color.setGreen(readU8(is));
@@ -845,7 +846,7 @@ class CNodeDefManager: public IWritableNodeDefManager {
inline virtual const ContentFeatures& get(const MapNode &n) const;
virtual bool getId(const std::string &name, content_t &result) const;
virtual content_t getId(const std::string &name) const;
virtual bool getIds(const std::string &name, std::set<content_t> &result) const;
virtual bool getIds(const std::string &name, std::vector<content_t> &result) const;
virtual const ContentFeatures& get(const std::string &name) const;
content_t allocateId();
virtual content_t set(const std::string &name, const ContentFeatures &def);
@@ -892,10 +893,10 @@ class CNodeDefManager: public IWritableNodeDefManager {

std::unordered_map<std::string, content_t> m_name_id_mapping_with_aliases;

// A mapping from groups to a list of content_ts (and their levels)
// that belong to it. Necessary for a direct lookup in getIds().
// A mapping from groups to a vector of content_ts that belong to it.
// Necessary for a direct lookup in getIds().
// Note: Not serialized.
std::unordered_map<std::string, GroupItems> m_group_to_items;
std::unordered_map<std::string, std::vector<content_t>> m_group_to_items;

// Next possibly free id
content_t m_next_id;
@@ -1037,28 +1038,25 @@ content_t CNodeDefManager::getId(const std::string &name) const


bool CNodeDefManager::getIds(const std::string &name,
std::set<content_t> &result) const
std::vector<content_t> &result) const
{
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
if (name.substr(0,6) != "group:") {
content_t id = CONTENT_IGNORE;
bool exists = getId(name, id);
if (exists)
result.insert(id);
result.push_back(id);
return exists;
}
std::string group = name.substr(6);

std::unordered_map<std::string, GroupItems>::const_iterator
std::unordered_map<std::string, std::vector<content_t>>::const_iterator
i = m_group_to_items.find(group);
if (i == m_group_to_items.end())
return true;

const GroupItems &items = i->second;
for (const auto &item : items) {
if (item.second != 0)
result.insert(item.first);
}
const std::vector<content_t> &items = i->second;
result.insert(result.end(), items.begin(), items.end());
//printf("getIds: %dus\n", t.stop());
return true;
}
@@ -1247,15 +1245,7 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
// belongs to when a node is re-registered
for (const auto &group : def.groups) {
const std::string &group_name = group.first;

std::unordered_map<std::string, GroupItems>::iterator
j = m_group_to_items.find(group_name);
if (j == m_group_to_items.end()) {
m_group_to_items[group_name].emplace_back(id, group.second);
} else {
GroupItems &items = j->second;
items.emplace_back(id, group.second);
}
m_group_to_items[group_name].push_back(id);
}
return id;
}
@@ -1283,16 +1273,10 @@ void CNodeDefManager::removeNode(const std::string &name)
}

// Erase node content from all groups it belongs to
for (std::unordered_map<std::string, GroupItems>::iterator iter_groups =
for (std::unordered_map<std::string, std::vector<content_t>>::iterator iter_groups =
m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
GroupItems &items = iter_groups->second;
for (GroupItems::iterator iter_groupitems = items.begin();
iter_groupitems != items.end();) {
if (iter_groupitems->first == id)
items.erase(iter_groupitems++);
else
++iter_groupitems;
}
std::vector<content_t> &items = iter_groups->second;
items.erase(std::remove(items.begin(), items.end(), id), items.end());

// Check if group is empty
if (items.empty())
@@ -1545,9 +1529,8 @@ void CNodeDefManager::mapNodeboxConnections()
if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
continue;

for (std::vector<std::string>::const_iterator it = f.connects_to.begin();
it != f.connects_to.end(); ++it) {
getIds(*it, f.connects_to_ids);
for (const std::string &name : f.connects_to) {
getIds(name, f.connects_to_ids);
}
}
}
@@ -1560,14 +1543,14 @@ bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face)
return false;

// lookup target in connected set
if (f1.connects_to_ids.find(to.param0) == f1.connects_to_ids.end())
if (!CONTAINS(f1.connects_to_ids, to.param0))
return false;

const ContentFeatures &f2 = get(to);

if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
// ignores actually looking if back connection exists
return (f2.connects_to_ids.find(from.param0) != f2.connects_to_ids.end());
return CONTAINS(f2.connects_to_ids, from.param0);

// does to node declare usable faces?
if (f2.connect_sides > 0) {
@@ -1686,11 +1669,7 @@ bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
success = false;
}
} else {
std::set<content_t> cids;
std::set<content_t>::iterator it;
m_ndef->getIds(name, cids);
for (it = cids.begin(); it != cids.end(); ++it)
result_out->push_back(*it);
m_ndef->getIds(name, *result_out);
}
}

@@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <iostream>
#include <map>
#include <list>
#include "mapnode.h"
#ifndef SERVER
#include "client/tile.h"
@@ -42,8 +41,6 @@ class IShaderSource;
class IGameDef;
class NodeResolver;

typedef std::list<std::pair<content_t, int> > GroupItems;

enum ContentParamType
{
CPT_NONE,
@@ -290,7 +287,7 @@ struct ContentFeatures
// for NDT_CONNECTED pairing
u8 connect_sides;
std::vector<std::string> connects_to;
std::set<content_t> connects_to_ids;
std::vector<content_t> connects_to_ids;
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
// Flowing liquid or snow, value = default level
@@ -424,7 +421,7 @@ class INodeDefManager {
virtual content_t getId(const std::string &name) const=0;
// Allows "group:name" in addition to regular node names
// returns false if node name not found, true otherwise
virtual bool getIds(const std::string &name, std::set<content_t> &result)
virtual bool getIds(const std::string &name, std::vector<content_t> &result)
const=0;
virtual const ContentFeatures &get(const std::string &name) const=0;

@@ -452,7 +449,7 @@ class IWritableNodeDefManager : public INodeDefManager {
// If not found, returns CONTENT_IGNORE
virtual content_t getId(const std::string &name) const=0;
// Allows "group:name" in addition to regular node names
virtual bool getIds(const std::string &name, std::set<content_t> &result)
virtual bool getIds(const std::string &name, std::vector<content_t> &result)
const=0;
// If not found, returns the features of CONTENT_UNKNOWN
virtual const ContentFeatures &get(const std::string &name) const=0;
@@ -108,37 +108,37 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);

std::set<std::string> trigger_contents;
std::vector<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
if (lua_istable(L, -1)) {
int table = lua_gettop(L);
lua_pushnil(L);
while (lua_next(L, table)) {
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
trigger_contents.insert(lua_tostring(L, -1));
trigger_contents.push_back(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if (lua_isstring(L, -1)) {
trigger_contents.insert(lua_tostring(L, -1));
trigger_contents.push_back(lua_tostring(L, -1));
}
lua_pop(L, 1);

std::set<std::string> required_neighbors;
std::vector<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
if (lua_istable(L, -1)) {
int table = lua_gettop(L);
lua_pushnil(L);
while (lua_next(L, table)) {
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
required_neighbors.insert(lua_tostring(L, -1));
required_neighbors.push_back(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if (lua_isstring(L, -1)) {
required_neighbors.insert(lua_tostring(L, -1));
required_neighbors.push_back(lua_tostring(L, -1));
}
lua_pop(L, 1);

@@ -719,7 +719,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
INodeDefManager *ndef = getGameDef(L)->ndef();
v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2);
std::set<content_t> filter;
std::vector<content_t> filter;
if (lua_istable(L, 3)) {
lua_pushnil(L);
while (lua_next(L, 3) != 0) {
@@ -748,7 +748,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
for (const v3s16 &i : list) {
v3s16 p = pos + i;
content_t c = env->getMap().getNodeNoEx(p).getContent();
if (filter.count(c) != 0) {
if (CONTAINS(filter, c)) {
push_v3s16(L, p);
return 1;
}
@@ -780,7 +780,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
return 0;
}

std::set<content_t> filter;
std::vector<content_t> filter;
if (lua_istable(L, 3)) {
lua_pushnil(L);
while (lua_next(L, 3) != 0) {
@@ -794,7 +794,8 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
ndef->getIds(lua_tostring(L, 3), filter);
}

std::unordered_map<content_t, u32> individual_count;
std::vector<u32> individual_count;
individual_count.resize(filter.size());

lua_newtable(L);
u64 i = 0;
@@ -803,16 +804,20 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
for (s16 z = minp.Z; z <= maxp.Z; z++) {
v3s16 p(x, y, z);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if (filter.count(c) != 0) {

std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c);
if (it != filter.end()) {
push_v3s16(L, p);
lua_rawseti(L, -2, ++i);
individual_count[c]++;

u32 filt_index = it - filter.begin();
individual_count[filt_index]++;
}
}
lua_newtable(L);
for (content_t it : filter) {
lua_pushnumber(L, individual_count[it]);
lua_setfield(L, -2, ndef->get(it).name.c_str());
for (u32 i = 0; i < filter.size(); i++) {
lua_pushnumber(L, individual_count[i]);
lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
}
return 2;
}
@@ -847,7 +852,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
return 0;
}

std::set<content_t> filter;
std::vector<content_t> filter;

if (lua_istable(L, 3)) {
lua_pushnil(L);
@@ -873,7 +878,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
v3s16 psurf(x, y + 1, z);
content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
filter.count(c) != 0) {
CONTAINS(filter, c)) {
push_v3s16(L, v3s16(x, y, z));
lua_rawseti(L, -2, ++i);
}
@@ -188,15 +188,15 @@ class LuaABM : public ActiveBlockModifier {
private:
int m_id;

std::set<std::string> m_trigger_contents;
std::set<std::string> m_required_neighbors;
std::vector<std::string> m_trigger_contents;
std::vector<std::string> m_required_neighbors;
float m_trigger_interval;
u32 m_trigger_chance;
bool m_simple_catch_up;
public:
LuaABM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
const std::set<std::string> &required_neighbors,
const std::vector<std::string> &trigger_contents,
const std::vector<std::string> &required_neighbors,
float trigger_interval, u32 trigger_chance, bool simple_catch_up):
m_id(id),
m_trigger_contents(trigger_contents),
@@ -206,11 +206,11 @@ class LuaABM : public ActiveBlockModifier {
m_simple_catch_up(simple_catch_up)
{
}
virtual const std::set<std::string> &getTriggerContents() const
virtual const std::vector<std::string> &getTriggerContents() const
{
return m_trigger_contents;
}
virtual const std::set<std::string> &getRequiredNeighbors() const
virtual const std::vector<std::string> &getRequiredNeighbors() const
{
return m_required_neighbors;
}
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