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Use vec4 for varTexCoord in interlaced shader (#11004)

Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
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srifqi committed Mar 1, 2021
1 parent 3a2f55b commit 1abb83b1abde10632442554c90549d81d1b39cd7
@@ -6,7 +6,7 @@ uniform sampler2D textureFlags;
#define rightImage normalTexture
#define maskImage textureFlags

varying mediump vec2 varTexCoord;
varying mediump vec4 varTexCoord;

void main(void)
{
@@ -1,4 +1,4 @@
varying mediump vec2 varTexCoord;
varying mediump vec4 varTexCoord;

void main(void)
{

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