Skip to content
Permalink
Browse files
Standardized method of getting node info in dungeon mapgen.
  • Loading branch information
0gb-us authored and sfan5 committed Sep 6, 2013
1 parent 8489980 commit 211b372e266f18bfb337c7a863c95774111e6987
Showing 1 changed file with 1 addition and 1 deletion.
@@ -74,7 +74,7 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
cid_cobble = ndef->getId("mapgen_cobble");
cid_mossycobble = ndef->getId("mapgen_mossycobble");
//cid_torch = ndef->getId("default:torch");
cid_cobblestair = ndef->getId("stairs:stair_cobble");
cid_cobblestair = ndef->getId("mapgen_stair_cobble");

// Dungeon generator doesn't modify places which have this set
vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);

0 comments on commit 211b372

Please sign in to comment.