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Fix coloured fog in main menu (#8181)

Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
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random-geek authored and sfan5 committed Feb 15, 2019
1 parent 3dafc00 commit 2153163cbd0a57783e646523c62e83bfe1be2277
Showing with 19 additions and 1 deletion.
  1. +19 −1 src/gui/guiEngine.cpp
@@ -242,6 +242,24 @@ void GUIEngine::run()
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h"));

static const video::SColor sky_color(255, 140, 186, 250);

// Reset fog color
{
video::SColor fog_color;
video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
f32 fog_start = 0;
f32 fog_end = 0;
f32 fog_density = 0;
bool fog_pixelfog = false;
bool fog_rangefog = false;
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);

driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
}

while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {

const irr::core::dimension2d<u32> &current_screen_size =
@@ -263,7 +281,7 @@ void GUIEngine::run()
text_height = g_fontengine->getTextHeight();
}

driver->beginScene(true, true, video::SColor(255,140,186,250));
driver->beginScene(true, true, sky_color);

if (m_clouds_enabled)
{

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