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Fix entitiy WieldMeshSceneNode not freed due to additional grab

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gregorycu sapier
gregorycu authored and sapier committed Jan 17, 2015
1 parent 5481e38 commit 2959d6b3dac587e0843b8791a30d8c31e78d58b4
Showing with 2 additions and 3 deletions.
  1. +2 −3 src/content_cao.cpp
@@ -945,8 +945,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
m_wield_meshnode = new WieldMeshSceneNode(
smgr->getRootSceneNode(), smgr, -1);
m_wield_meshnode->setItem(item, m_gamedef);
m_wield_meshnode->grab();


m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
m_prop.visual_size.Y/2,
m_prop.visual_size.X/2));
@@ -975,7 +974,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
updateBonePosition();
updateAttachments();
}

void GenericCAO::updateLight(u8 light_at_pos)
{
u8 li = decode_light(light_at_pos);

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