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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
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/* | ||
Minetest | ||
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as published by | ||
the Free Software Foundation; either version 2.1 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public License along | ||
with this program; if not, write to the Free Software Foundation, Inc., | ||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
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#include <cassert> | ||
#include <json/json.h> | ||
#include "database-files.h" | ||
#include "content_sao.h" | ||
#include "remoteplayer.h" | ||
#include "settings.h" | ||
#include "porting.h" | ||
#include "filesys.h" | ||
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// !!! WARNING !!! | ||
// This backend is intended to be used on Minetest 0.4.16 only for the transition backend for | ||
// player files | ||
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void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player) | ||
{ | ||
// Utilize a Settings object for storing values | ||
Settings args; | ||
args.setS32("version", 1); | ||
args.set("name", player->getName()); | ||
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sanity_check(player->getPlayerSAO()); | ||
args.setS32("hp", player->getPlayerSAO()->getHP()); | ||
args.setV3F("position", player->getPlayerSAO()->getBasePosition()); | ||
args.setFloat("pitch", player->getPlayerSAO()->getPitch()); | ||
args.setFloat("yaw", player->getPlayerSAO()->getYaw()); | ||
args.setS32("breath", player->getPlayerSAO()->getBreath()); | ||
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std::string extended_attrs = ""; | ||
player->serializeExtraAttributes(extended_attrs); | ||
args.set("extended_attributes", extended_attrs); | ||
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args.writeLines(os); | ||
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os << "PlayerArgsEnd\n"; | ||
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player->inventory.serialize(os); | ||
} | ||
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void PlayerDatabaseFiles::savePlayer(RemotePlayer *player) | ||
{ | ||
std::string savedir = m_savedir + DIR_DELIM; | ||
std::string path = savedir + player->getName(); | ||
bool path_found = false; | ||
RemotePlayer testplayer("", NULL); | ||
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES && !path_found; i++) { | ||
if (!fs::PathExists(path)) { | ||
path_found = true; | ||
continue; | ||
} | ||
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// Open and deserialize file to check player name | ||
std::ifstream is(path.c_str(), std::ios_base::binary); | ||
if (!is.good()) { | ||
errorstream << "Failed to open " << path << std::endl; | ||
return; | ||
} | ||
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testplayer.deSerialize(is, path, NULL); | ||
is.close(); | ||
if (strcmp(testplayer.getName(), player->getName()) == 0) { | ||
path_found = true; | ||
continue; | ||
} | ||
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path = savedir + player->getName() + itos(i); | ||
} | ||
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if (!path_found) { | ||
errorstream << "Didn't find free file for player " << player->getName() | ||
<< std::endl; | ||
return; | ||
} | ||
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// Open and serialize file | ||
std::ostringstream ss(std::ios_base::binary); | ||
serialize(ss, player); | ||
if (!fs::safeWriteToFile(path, ss.str())) { | ||
infostream << "Failed to write " << path << std::endl; | ||
} | ||
player->setModified(false); | ||
} | ||
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bool PlayerDatabaseFiles::removePlayer(const std::string &name) | ||
{ | ||
std::string players_path = m_savedir + DIR_DELIM; | ||
std::string path = players_path + name; | ||
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RemotePlayer temp_player("", NULL); | ||
for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { | ||
// Open file and deserialize | ||
std::ifstream is(path.c_str(), std::ios_base::binary); | ||
if (!is.good()) | ||
continue; | ||
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temp_player.deSerialize(is, path, NULL); | ||
is.close(); | ||
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if (temp_player.getName() == name) { | ||
fs::DeleteSingleFileOrEmptyDirectory(path); | ||
return true; | ||
} | ||
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path = players_path + name + itos(i); | ||
} | ||
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return false; | ||
} | ||
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bool PlayerDatabaseFiles::loadPlayer(RemotePlayer *player, PlayerSAO *sao) | ||
{ | ||
std::string players_path = m_savedir + DIR_DELIM; | ||
std::string path = players_path + player->getName(); | ||
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const std::string player_to_load = player->getName(); | ||
for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { | ||
// Open file and deserialize | ||
std::ifstream is(path.c_str(), std::ios_base::binary); | ||
if (!is.good()) | ||
continue; | ||
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player->deSerialize(is, path, sao); | ||
is.close(); | ||
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if (player->getName() == player_to_load) | ||
return true; | ||
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path = players_path + player_to_load + itos(i); | ||
} | ||
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infostream << "Player file for player " << player_to_load << " not found" << std::endl; | ||
return false; | ||
} | ||
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void PlayerDatabaseFiles::listPlayers(std::vector<std::string> &res) | ||
{ | ||
std::vector<fs::DirListNode> files = fs::GetDirListing(m_savedir); | ||
// list files into players directory | ||
for (std::vector<fs::DirListNode>::const_iterator it = files.begin(); it != | ||
files.end(); ++it) { | ||
// Ignore directories | ||
if (it->dir) | ||
continue; | ||
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const std::string &filename = it->name; | ||
std::string full_path = m_savedir + DIR_DELIM + filename; | ||
std::ifstream is(full_path.c_str(), std::ios_base::binary); | ||
if (!is.good()) | ||
continue; | ||
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RemotePlayer player(filename.c_str(), NULL); | ||
// Null env & dummy peer_id | ||
PlayerSAO playerSAO(NULL, &player, 15789, false); | ||
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player.deSerialize(is, "", &playerSAO); | ||
is.close(); | ||
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res.push_back(player.getName()); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,46 @@ | ||
/* | ||
Minetest | ||
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as published by | ||
the Free Software Foundation; either version 2.1 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public License along | ||
with this program; if not, write to the Free Software Foundation, Inc., | ||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
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#ifndef DATABASE_FILES_HEADER | ||
#define DATABASE_FILES_HEADER | ||
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// !!! WARNING !!! | ||
// This backend is intended to be used on Minetest 0.4.16 only for the transition backend for | ||
// player files | ||
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#include "database.h" | ||
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class PlayerDatabaseFiles : public PlayerDatabase | ||
{ | ||
public: | ||
PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {} | ||
virtual ~PlayerDatabaseFiles() {} | ||
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void savePlayer(RemotePlayer *player); | ||
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao); | ||
bool removePlayer(const std::string &name); | ||
void listPlayers(std::vector<std::string> &res); | ||
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private: | ||
void serialize(std::ostringstream &os, RemotePlayer *player); | ||
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std::string m_savedir; | ||
}; | ||
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#endif |
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