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fix memory leak on shader shutdown

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sapier authored and kwolekr committed Apr 8, 2013
1 parent 7a32698 commit 2bdff11d5472e4e5299c4e4e25e128b0869367a8
Showing with 7 additions and 0 deletions.
  1. +6 −0 src/shader.cpp
  2. +1 −0 src/shader.h
@@ -388,6 +388,12 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
ShaderSource::~ShaderSource()
{
//m_shader_callback->drop();

for (std::vector<IShaderConstantSetter*>::iterator iter = m_global_setters.begin();
iter != m_global_setters.end(); iter++) {
delete *iter;
}
m_global_setters.clear();
}

u32 ShaderSource::getShaderId(const std::string &name)
@@ -49,6 +49,7 @@ struct ShaderInfo
video::E_MATERIAL_TYPE material;

ShaderInfo(): name(""), material(video::EMT_SOLID) {}
virtual ~ShaderInfo() {}
};

/*

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