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Settingtypes.txt: Various improvements (#9047)

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paramat committed Oct 14, 2019
1 parent 0df646e commit 2dd4f8d3fe666eb1d86050e0f5efa44c848b1a4a
Showing with 30 additions and 27 deletions.
  1. +30 −27 builtin/settingtypes.txt
@@ -526,7 +526,10 @@ shader_path (Shader path) path

[***Tone Mapping]

# Enables filmic tone mapping
# Enables Hable's 'Uncharted 2' filmic tone mapping.
# Simulates the tone curve of photographic film and how this approximates the
# appearance of high dynamic range images. Mid-range contrast is slightly
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false

[***Bumpmapping]
@@ -653,7 +656,7 @@ lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0

# Spread of light curve mid-boost.
# Standard deviation of the mid-boost gaussian.
# Standard deviation of the mid-boost Gaussian.
lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0

# Path to texture directory. All textures are first searched from here.
@@ -756,7 +759,7 @@ minimap_shape_round (Round minimap) bool true

# True = 256
# False = 128
# Useable to make minimap smoother on slower machines.
# Usable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true

# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
@@ -1145,10 +1148,10 @@ movement_speed_climb (Climbing speed) float 3
# Initial vertical speed when jumping, in nodes per second.
movement_speed_jump (Jumping speed) float 6.5

# Decrease this to increase liquid resistence to movement.
# Decrease this to increase liquid resistance to movement.
movement_liquid_fluidity (Liquid fluidity) float 1

# Maximum liquid resistence. Controls deceleration when entering liquid at
# Maximum liquid resistance. Controls deceleration when entering liquid at
# high speed.
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5

@@ -1160,7 +1163,7 @@ movement_gravity (Gravity) float 9.81

[**Advanced]

# Handling for deprecated lua api calls:
# Handling for deprecated Lua API calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - error: abort on usage of deprecated call (suggested for mod developers).
@@ -1709,7 +1712,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50

[*Mapgen Flat]

# Map generation attributes specific to Mapgen flat.
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills

@@ -1767,7 +1770,7 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,

[*Mapgen Fractal]

# Map generation attributes specific to Mapgen flat.
# Map generation attributes specific to Mapgen Fractal.
# 'terrain' enables the generation of non-fractal terrain:
# ocean, islands and underground.
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
@@ -1789,24 +1792,24 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000

# Selects one of 18 fractal types.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# 3 = 4D "Squarry" mandelbrot set.
# 4 = 4D "Squarry" julia set.
# 5 = 4D "Mandy Cousin" mandelbrot set.
# 6 = 4D "Mandy Cousin" julia set.
# 7 = 4D "Variation" mandelbrot set.
# 8 = 4D "Variation" julia set.
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
# 11 = 3D "Christmas Tree" mandelbrot set.
# 12 = 3D "Christmas Tree" julia set.
# 13 = 3D "Mandelbulb" mandelbrot set.
# 14 = 3D "Mandelbulb" julia set.
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
# 16 = 3D "Cosine Mandelbulb" julia set.
# 17 = 4D "Mandelbulb" mandelbrot set.
# 18 = 4D "Mandelbulb" julia set.
# 1 = 4D "Roundy" Mandelbrot set.
# 2 = 4D "Roundy" Julia set.
# 3 = 4D "Squarry" Mandelbrot set.
# 4 = 4D "Squarry" Julia set.
# 5 = 4D "Mandy Cousin" Mandelbrot set.
# 6 = 4D "Mandy Cousin" Julia set.
# 7 = 4D "Variation" Mandelbrot set.
# 8 = 4D "Variation" Julia set.
# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
# 11 = 3D "Christmas Tree" Mandelbrot set.
# 12 = 3D "Christmas Tree" Julia set.
# 13 = 3D "Mandelbulb" Mandelbrot set.
# 14 = 3D "Mandelbulb" Julia set.
# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
# 16 = 3D "Cosine Mandelbulb" Julia set.
# 17 = 4D "Mandelbulb" Mandelbrot set.
# 18 = 4D "Mandelbulb" Julia set.
mgfractal_fractal (Fractal type) int 1 1 18

# Iterations of the recursive function.
@@ -1828,7 +1831,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
# Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
# The default is tuned for a suitable spawn point for mandelbrot
# The default is tuned for a suitable spawn point for Mandelbrot
# sets with default parameters, it may need altering in other
# situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.

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