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Use the nodebox as selection box if it's not set manually

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kaeza authored and PilzAdam committed Apr 5, 2013
1 parent 1a5dcfd commit 2fb0e547a01a6e61b821737e61315bad3312e41e
Showing with 5 additions and 0 deletions.
  1. +4 −0 builtin/misc_register.lua
  2. +1 −0 doc/lua_api.txt
@@ -103,6 +103,10 @@ function minetest.register_item(name, itemdef)

-- Apply defaults and add to registered_* table
if itemdef.type == "node" then
-- Use the nodebox as selection box if it's not set manually
if itemdef.drawtype == "nodebox" and not itemdef.selection_box then
itemdef.selection_box = itemdef.node_box
end
setmetatable(itemdef, {__index = minetest.nodedef_default})
minetest.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
@@ -1589,6 +1589,7 @@ Node definition (register_node)
damage_per_second = 0, -- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"
selection_box = {type="regular"}, -- See "Node boxes"
^ If drawtype "nodebox" is used and selection_box is nil, then node_box is used
legacy_facedir_simple = false, -- Support maps made in and before January 2012
legacy_wallmounted = false, -- Support maps made in and before January 2012
sounds = {

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