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Change item entity collisionbox so that they don't sink into the ground

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sfan5 committed May 27, 2020
1 parent 03dae5f commit 2fd5f38c45a3b57a9ea2d566aa50f9e5c33794d2
Showing with 1 addition and 6 deletions.
  1. +1 −6 builtin/game/item_entity.lua
@@ -27,8 +27,6 @@ core.register_entity(":__builtin:item", {
visual = "wielditem",
visual_size = {x = 0.4, y = 0.4},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = false,
},

@@ -56,7 +54,6 @@ core.register_entity(":__builtin:item", {
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
local coll_height = size * 0.75
local def = core.registered_nodes[itemname]
local glow = def and math.floor(def.light_source / 2 + 0.5)

@@ -65,9 +62,7 @@ core.register_entity(":__builtin:item", {
visual = "wielditem",
textures = {itemname},
visual_size = {x = size, y = size},
collisionbox = {-size, -coll_height, -size,
size, coll_height, size},
selectionbox = {-size, -size, -size, size, size, size},
collisionbox = {-size, -size, -size, size, size, size},
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,
glow = glow,

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