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src/mapgen/mapgen_valleys.cpp
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src/script/common/c_internal.cpp
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@@ -390,7 +390,7 @@ int MapgenValleys::generateTerrain() |
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// Rivers are placed where 'river' is negative |
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if (river < 0.0f) { |
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// Use the the function -sqrt(1-x^2) which models a circle |
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// Use the function -sqrt(1-x^2) which models a circle |
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float tr = river / river_size_factor + 1.0f; |
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float depth = (river_depth_bed * |
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std::sqrt(std::fmax(0.0f, 1.0f - tr * tr))); |
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@@ -47,7 +47,7 @@ int script_exception_wrapper(lua_State *L, lua_CFunction f) |
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/* |
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* Note that we can't get tracebacks for LUA_ERRMEM or LUA_ERRERR (without |
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* hacking Lua internals). For LUA_ERRMEM, this is because memory errors will |
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* not execute the the error handler, and by the time lua_pcall returns the |
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* not execute the error handler, and by the time lua_pcall returns the |
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* execution stack will have already been unwound. For LUA_ERRERR, there was |
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* another error while trying to generate a backtrace from a LUA_ERRRUN. It is |
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* presumed there is an error with the internal Lua state and thus not possible |
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