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Add missing entity documentation (#9297)

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Wuzzy2 authored and SmallJoker committed Jan 9, 2020
1 parent f4f7c7a commit 3189e4466ba8fee6e7530822c057897f76f24436
Showing with 12 additions and 2 deletions.
  1. +12 −2 doc/lua_api.txt
@@ -6131,11 +6131,13 @@ Player properties need to be saved manually.
-- Defaults to 1.625.

physical = true,
-- Collide with `walkable` nodes.

collide_with_objects = true,
-- Collide with other objects if physical = true

weight = 5,
-- Unused.

collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default
selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
@@ -6170,7 +6172,8 @@ Player properties need to be saved manually.
-- Multipliers for the visual size. If `z` is not specified, `x` will be used
-- to scale the entity along both horizontal axes.

mesh = "model",
mesh = "model.obj",
-- File name of mesh when using "mesh" visual

textures = {},
-- Number of required textures depends on visual.
@@ -6200,14 +6203,20 @@ Player properties need to be saved manually.
-- spritesheet.

is_visible = true,
-- If false, object is invisible and can't be pointed.

makes_footstep_sound = false,
-- If true, is able to make footstep sounds of nodes
-- (see node sound definition for details).

automatic_rotate = 0,
-- Set constant rotation in radians per second, positive or negative.
-- Set to 0 to disable constant rotation.

stepheight = 0,
-- If positive number, object will climb upwards when it moves
-- horizontally against a `walkable` node, if the height difference
-- is within `stepheight`.

automatic_face_movement_dir = 0.0,
-- Automatically set yaw to movement direction, offset in degrees.
@@ -6659,7 +6668,8 @@ Used by `minetest.register_node`.
-- Tells connected nodebox nodes to connect only to these sides of this
-- node

mesh = "model",
mesh = "model.obj",
-- File name of mesh when using "mesh" drawtype

selection_box = {
type = "fixed",

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