Skip to content
Permalink
Browse files

GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class

Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
  • Loading branch information...
nerzhul committed Jan 4, 2018
1 parent fe510d9 commit 326b0faa5e0bee62ee3100f345c021cee020f2dd
Showing with 118 additions and 126 deletions.
  1. +2 −3 src/chat.cpp
  2. +2 −2 src/chat.h
  3. +32 −1 src/client/gameui.cpp
  4. +12 −6 src/client/gameui.h
  5. +70 −114 src/game.cpp
@@ -708,11 +708,10 @@ ChatBuffer& ChatBackend::getRecentBuffer()
return m_recent_buffer;
}

EnrichedString ChatBackend::getRecentChat()
EnrichedString ChatBackend::getRecentChat() const
{
EnrichedString result;
for (u32 i = 0; i < m_recent_buffer.getLineCount(); ++i)
{
for (u32 i = 0; i < m_recent_buffer.getLineCount(); ++i) {
const ChatLine& line = m_recent_buffer.getLine(i);
if (i != 0)
result += L"\n";
@@ -265,7 +265,7 @@ class ChatBackend
// Get the recent messages buffer
ChatBuffer& getRecentBuffer();
// Concatenate all recent messages
EnrichedString getRecentChat();
EnrichedString getRecentChat() const;
// Get the console prompt
ChatPrompt& getPrompt();

@@ -285,7 +285,7 @@ class ChatBackend

// Resize recent buffer based on settings
void applySettings();

private:
ChatBuffer m_console_buffer;
ChatBuffer m_recent_buffer;
@@ -58,8 +58,12 @@ void GameUI::init()
// Status text (displays info when showing and hiding GUI stuff, etc.)
m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);

m_guitext_status->setVisible(false);

// Chat text
m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);
}

void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
@@ -183,3 +187,30 @@ void GameUI::showMinimap(bool show)
{
m_flags.show_minimap = show;
}

void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
u32 profiler_current_page)
{
setStaticText(m_guitext_chat, chat_text);

// Update gui element size and position
s32 chat_y = 5;

if (m_flags.show_debug)
chat_y += 2 * g_fontengine->getLineHeight();

// first pass to calculate height of text to be set
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
window_size.X - 20);
m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
chat_y + window_size.Y));

// now use real height of text and adjust rect according to this size
m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
chat_y + m_guitext_chat->getTextHeight()));

// Don't show chat if disabled or empty or profiler is enabled
m_guitext_chat->setVisible(m_flags.show_chat &&
recent_chat_count != 0 && profiler_current_page == 0);
}
@@ -21,7 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once

#include <IGUIEnvironment.h>
#include <util/pointedthing.h>
#include "util/enriched_string.h"
#include "util/pointedthing.h"
#include "game.h"

using namespace irr;
@@ -54,7 +55,8 @@ class GameUI

void init();
void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
const CameraOrientation &cam, const PointedThing &pointed_old, float dtime);
const CameraOrientation &cam, const PointedThing &pointed_old,
float dtime);

void initFlags();
const Flags &getFlags() const { return m_flags; }
@@ -71,20 +73,24 @@ class GameUI
}
inline void clearStatusText() { m_statustext.clear(); }

void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
u32 profiler_current_page);

private:
Flags m_flags;

gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text

gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
std::wstring m_infotext;

gui::IGUIStaticText *m_guitext_status = nullptr;
std::wstring m_statustext;
float m_statustext_time = 0.0f;

gui::IGUIStaticText *m_guitext_chat; // Chat text

// @TODO future move
// gui::IGUIStaticText *m_guitext_chat; // Chat text
// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
};
@@ -237,44 +237,6 @@ class PlayerInventoryFormSource: public IFormSource
};

/* Profiler display */

void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
u32 show_profiler, u32 show_profiler_max, s32 screen_height)
{
if (show_profiler == 0) {
guitext_profiler->setVisible(false);
} else {

std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, show_profiler, show_profiler_max);
std::wstring text = translate_string(utf8_to_wide(os.str()));
setStaticText(guitext_profiler, text.c_str());
guitext_profiler->setVisible(true);

s32 w = fe->getTextWidth(text);

if (w < 400)
w = 400;

unsigned text_height = fe->getTextHeight();

core::position2di upper_left, lower_right;

upper_left.X = 6;
upper_left.Y = (text_height + 5) * 2;
lower_right.X = 12 + w;
lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;

if (lower_right.Y > screen_height * 2 / 3)
lower_right.Y = screen_height * 2 / 3;

core::rect<s32> rect(upper_left, lower_right);

guitext_profiler->setRelativePosition(rect);
guitext_profiler->setVisible(true);
}
}

class ProfilerGraph
{
private:
@@ -954,65 +916,6 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
#endif

/******************************************************************************/
static void updateChat(Client &client, f32 dtime, bool show_debug,
const v2u32 &screensize, bool show_chat, u32 show_profiler,
ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
{
// Add chat log output for errors to be shown in chat
static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);

// Get new messages from error log buffer
while (!chat_log_error_buf.empty()) {
std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
if (!g_settings->getBool("disable_escape_sequences")) {
error_message = L"\x1b(c@red)";
error_message.append(error_message).append(L"\x1b(c@white)");
}
chat_backend.addMessage(L"", error_message);
}

// Get new messages from client
std::wstring message;
while (client.getChatMessage(message)) {
chat_backend.addUnparsedMessage(message);
}

// Remove old messages
chat_backend.step(dtime);

// Display all messages in a static text element
unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
EnrichedString recent_chat = chat_backend.getRecentChat();
unsigned int line_height = g_fontengine->getLineHeight();

setStaticText(guitext_chat, recent_chat);

// Update gui element size and position
s32 chat_y = 5;

if (show_debug)
chat_y += 2 * line_height;

// first pass to calculate height of text to be set
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
window_size.X - 20);
core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
guitext_chat->setRelativePosition(rect);

//now use real height of text and adjust rect according to this size
rect = core::rect<s32>(10, chat_y, width,
chat_y + guitext_chat->getTextHeight());


guitext_chat->setRelativePosition(rect);
// Don't show chat if disabled or empty or profiler is enabled
guitext_chat->setVisible(
show_chat && recent_chat_count != 0 && !show_profiler);
}


/****************************************************************************
Fast key cache for main game loop
****************************************************************************/
@@ -1373,6 +1276,8 @@ class Game {
CameraOrientation *cam);
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);

void updateChat(f32 dtime, const v2u32 &screensize);
void updateProfilerGUI();
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];

InputHandler *input;
@@ -1435,7 +1340,6 @@ class Game {

/* GUI stuff
*/
gui::IGUIStaticText *guitext_chat; // Chat text
gui::IGUIStaticText *guitext_profiler; // Profiler text

KeyCache keycache;
@@ -1976,14 +1880,6 @@ bool Game::initGui()
{
m_game_ui->init();

// Chat text
guitext_chat = gui::StaticText::add(
guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);

// Remove stale "recent" chat messages from previous connections
chat_backend->clearRecentChat();

@@ -2320,9 +2216,7 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
g_profiler->print(infostream);
}

update_profiler_gui(guitext_profiler, g_fontengine,
runData.profiler_current_page, runData.profiler_max_page,
driver->getScreenSize().Height);
updateProfilerGUI();

g_profiler->clear();
}
@@ -2865,8 +2759,7 @@ void Game::toggleProfiler()
(runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);

// FIXME: This updates the profiler with incomplete values
update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
runData.profiler_max_page, driver->getScreenSize().Height);
updateProfilerGUI();

if (runData.profiler_current_page != 0) {
wchar_t buf[255];
@@ -3384,6 +3277,71 @@ void Game::processClientEvents(CameraOrientation *cam)
}
}

void Game::updateChat(f32 dtime, const v2u32 &screensize)
{
// Add chat log output for errors to be shown in chat
static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);

// Get new messages from error log buffer
while (!chat_log_error_buf.empty()) {
std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
if (!g_settings->getBool("disable_escape_sequences")) {
error_message = L"\x1b(c@red)";
error_message.append(error_message).append(L"\x1b(c@white)");
}
chat_backend->addMessage(L"", error_message);
}

// Get new messages from client
std::wstring message;
while (client->getChatMessage(message)) {
chat_backend->addUnparsedMessage(message);
}

// Remove old messages
chat_backend->step(dtime);

// Display all messages in a static text element
m_game_ui->setChatText(chat_backend->getRecentChat(),
chat_backend->getRecentBuffer().getLineCount(), runData.profiler_current_page);
}

void Game::updateProfilerGUI()
{
if (runData.profiler_current_page != 0) {
std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, runData.profiler_current_page,
runData.profiler_max_page);

std::wstring text = translate_string(utf8_to_wide(os.str()));
setStaticText(guitext_profiler, text.c_str());

s32 w = g_fontengine->getTextWidth(text);

if (w < 400)
w = 400;

unsigned text_height = g_fontengine->getTextHeight();

core::position2di upper_left, lower_right;

upper_left.X = 6;
upper_left.Y = (text_height + 5) * 2;
lower_right.X = 12 + w;
lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;

s32 screen_height = driver->getScreenSize().Height;

if (lower_right.Y > screen_height * 2 / 3)
lower_right.Y = screen_height * 2 / 3;

guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
}

guitext_profiler->setVisible(runData.profiler_current_page != 0);
}


void Game::updateCamera(u32 busy_time, f32 dtime)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -4191,9 +4149,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,

v2u32 screensize = driver->getScreenSize();

updateChat(*client, dtime, m_game_ui->m_flags.show_debug, screensize,
m_game_ui->m_flags.show_chat, runData.profiler_current_page,
*chat_backend, guitext_chat);
updateChat(dtime, screensize);

/*
Inventory

0 comments on commit 326b0fa

Please sign in to comment.
You can’t perform that action at this time.