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Add unittests to test player saving/loading (#4679)

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nerzhul committed Oct 27, 2016
1 parent bcb06ae commit 361e687f3a81e7093c87d99b091aee080be6684f
Showing with 82 additions and 0 deletions.
  1. +1 −0 src/unittest/CMakeLists.txt
  2. +81 −0 src/unittest/test_player.cpp
@@ -12,6 +12,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
@@ -0,0 +1,81 @@
/*
Minetest
Copyright (C) 2010-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "exceptions.h"
#include "remoteplayer.h"
#include "content_sao.h"
#include "server.h"

class TestPlayer : public TestBase {
public:
TestPlayer() { TestManager::registerTestModule(this); }
const char *getName() { return "TestPlayer"; }

void runTests(IGameDef *gamedef);

void testSave(IGameDef *gamedef);
void testLoad(IGameDef *gamedef);
};

static TestPlayer g_test_instance;

void TestPlayer::runTests(IGameDef *gamedef)
{
TEST(testSave, gamedef);
TEST(testLoad, gamedef);
}

void TestPlayer::testSave(IGameDef *gamedef)
{
RemotePlayer rplayer("testplayer_save", gamedef->idef());
rplayer.setBreath(10);
rplayer.hp = 8;
rplayer.setYaw(0.1f);
rplayer.setPitch(0.6f);
rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_save"));
}

void TestPlayer::testLoad(IGameDef *gamedef)
{
RemotePlayer rplayer("testplayer_load", gamedef->idef());
rplayer.setBreath(10);
rplayer.hp = 8;
rplayer.setYaw(0.1f);
rplayer.setPitch(0.6f);
rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_load"));

RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
std::ifstream is("testplayer_load", std::ios_base::binary);
UASSERT(is.good());
rplayer_load.deSerialize(is, "testplayer_load");
is.close();

UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
UASSERT(rplayer.getBreath() == 10);
UASSERT(rplayer.hp == 8);
UASSERT(rplayer.getYaw() == 0.1f);
UASSERT(rplayer.getPitch() == 0.6f);
UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f));
}

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