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@@ -207,40 +207,35 @@ local function main_button_handler(this, fields, name, tabdata) |
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local selected = core.get_textlist_index("sp_worlds") |
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected) |
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if core.settings:get_bool("enable_server") then |
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if selected ~= nil and gamedata.selected_world ~= 0 then |
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gamedata.playername = fields["te_playername"] |
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gamedata.password = fields["te_passwd"] |
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gamedata.port = fields["te_serverport"] |
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gamedata.address = "" |
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core.settings:set("port",gamedata.port) |
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if fields["te_serveraddr"] ~= nil then |
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core.settings:set("bind_address",fields["te_serveraddr"]) |
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end |
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if selected == nil or gamedata.selected_world == 0 then |
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gamedata.errormessage = |
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fgettext("No world created or selected!") |
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return true |
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end |
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--update last game |
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world) |
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if world then |
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local game = pkgmgr.find_by_gameid(world.gameid) |
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core.settings:set("menu_last_game", game.id) |
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end |
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-- Update last game |
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world) |
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if world then |
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local game = pkgmgr.find_by_gameid(world.gameid) |
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core.settings:set("menu_last_game", game.id) |
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end |
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core.start() |
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else |
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gamedata.errormessage = |
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fgettext("No world created or selected!") |
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if core.settings:get_bool("enable_server") then |
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gamedata.playername = fields["te_playername"] |
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gamedata.password = fields["te_passwd"] |
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gamedata.port = fields["te_serverport"] |
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gamedata.address = "" |
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core.settings:set("port",gamedata.port) |
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if fields["te_serveraddr"] ~= nil then |
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core.settings:set("bind_address",fields["te_serveraddr"]) |
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end |
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else |
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if selected ~= nil and gamedata.selected_world ~= 0 then |
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gamedata.singleplayer = true |
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core.start() |
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else |
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gamedata.errormessage = |
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fgettext("No world created or selected!") |
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end |
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return true |
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gamedata.singleplayer = true |
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end |
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core.start() |
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return true |
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end |
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if fields["world_create"] ~= nil then |
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