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@@ -152,6 +152,7 @@ Mod directory structure |
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│ ├── models |
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│ ├── textures |
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│ │ ├── modname_stuff.png |
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│ │ ├── modname_stuff_normal.png |
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│ │ ├── modname_something_else.png |
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│ │ ├── subfolder_foo |
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│ │ │ ├── modname_more_stuff.png |
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@@ -384,6 +385,36 @@ stripping out the file extension: |
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* e.g. `foomod_foothing.png` |
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* e.g. `foomod_foothing` |
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Normalmap Textures |
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------------------ |
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If shaders and bumpmapping or parallax occlusion is enabled, Minetest tries |
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to load normalmaps. |
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Those image files have to end with `_normal.png` and start with the same name |
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as their corresponding texture. |
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For example a normalmap for `foomod_foothing.png` has to be called |
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`foomod_foothing_normal.png`. |
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The sRGB R, G and B colour values of a normalmap pixel are each directly |
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mapped from `{0, ..., 255}` to `[-1, 1]` and, taken together, |
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define the normal vector. |
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The alpha channel defines the heightmap for parallax occlusion. |
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To be safe, the alpha values should always be bigger than zero |
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because the colour values, which define the normal vector, |
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may be undefined for image formats where colour is discarded in fully |
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transparent pixels. |
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Bumpmapping and parallax occlusion are currently experimental features: |
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* Bumpmapping in Minetest happens in an obscure way; there are no light sources |
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defined in the shaders except the sunlight direction. |
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* Parallax occlusion with relief-mapping mode does not yet work correctly |
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together with Minetest's Fastfaces. |
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* The normalmap files must end with `.png`, so other image files are not |
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supported. |
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Texture modifiers |
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----------------- |
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