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Use inventory_image in the first place for inventory item mesh

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RealBadAngel authored and est31 committed Feb 8, 2016
1 parent b44da49 commit 38e712260046f159aa201259569054bdf9793b7f
Showing with 2 additions and 5 deletions.
  1. +2 −5 src/wieldmesh.cpp
@@ -452,11 +452,8 @@ scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item)

scene::IMesh *mesh;

// If wield_image is defined, it overrides everything else
if (def.wield_image != "") {
mesh = getExtrudedMesh(tsrc, def.wield_image);
return mesh;
} else if (def.inventory_image != "") {
// If inventory_image is defined, it overrides everything else
if (def.inventory_image != "") {
mesh = getExtrudedMesh(tsrc, def.inventory_image);
return mesh;
} else if (def.type == ITEM_NODE) {

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