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Perform mesh animation only once per frame.
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src/clientmap.cpp
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@@ -470,7 +470,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) |
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continue; |
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// Mesh animation |
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{ |
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if (pass == scene::ESNRP_SOLID) { |
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//MutexAutoLock lock(block->mesh_mutex); |
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MapBlockMesh *mapBlockMesh = block->mesh; |
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assert(mapBlockMesh); |
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