Skip to content
Permalink
Browse files

Tweak default textures (#9237)

  • Loading branch information
Wuzzy2 authored and sfan5 committed Jan 4, 2020
1 parent c162340 commit 3ad92baa9c1e1b4c7b23306b2be1fc4284dd4872
@@ -63,6 +63,7 @@ by texture packs. All existing fallback textures can be found in the directory
### Gameplay textures

* `bubble.png`: the bubble texture when the player is drowning
(default size: 12×12)

* `crack_anylength.png`: node overlay texture when digging

@@ -74,6 +75,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `halo.png`: used for the node highlighting mesh

* `heart.png`: used to display the health points of the player
(default size: 12×12)

* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
@@ -102,6 +104,9 @@ by texture packs. All existing fallback textures can be found in the directory

* `wieldhand.png`: texture of the wieldhand

Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
are placeholders intended to be overwritten by the game.

### Mainmenu textures

* `menu_bg.png`: used as mainmenu background when the clouds are disabled
BIN -16 Bytes (90%) textures/base/pack/bubble.png
Binary file not shown.
BIN +7 Bytes (100%) textures/base/pack/heart.png
Binary file not shown.

0 comments on commit 3ad92ba

Please sign in to comment.
You can’t perform that action at this time.