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@@ -63,6 +63,7 @@ by texture packs. All existing fallback textures can be found in the directory |
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### Gameplay textures |
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* `bubble.png`: the bubble texture when the player is drowning |
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(default size: 12×12) |
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* `crack_anylength.png`: node overlay texture when digging |
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@@ -74,6 +75,7 @@ by texture packs. All existing fallback textures can be found in the directory |
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* `halo.png`: used for the node highlighting mesh |
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* `heart.png`: used to display the health points of the player |
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(default size: 12×12) |
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* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map |
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* `minimap_mask_square.png`: mask used for the square minimap |
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@@ -102,6 +104,9 @@ by texture packs. All existing fallback textures can be found in the directory |
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* `wieldhand.png`: texture of the wieldhand |
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Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png` |
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are placeholders intended to be overwritten by the game. |
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### Mainmenu textures |
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* `menu_bg.png`: used as mainmenu background when the clouds are disabled |
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