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Mainmenu: Use textarea in error formspecs

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SmallJoker committed Aug 1, 2019
1 parent ec3142a commit 3ceef8e6a00eea4593e9d89ed3d51ba484c4d927
Showing with 31 additions and 43 deletions.
  1. +28 −41 builtin/fstk/ui.lua
  2. +3 −2 src/client/game.cpp
@@ -54,61 +54,48 @@ end
--------------------------------------------------------------------------------
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local function wordwrap_quickhack(str)
local res = ""
local ar = str:split("\n")
for i = 1, #ar do
local text = ar[i]
-- Hack to add word wrapping.
-- TODO: Add engine support for wrapping in formspecs
while #text > 80 do
if res ~= "" then
res = res .. ","
end
res = res .. core.formspec_escape(string.sub(text, 1, 79))
text = string.sub(text, 80, #text)
end
if res ~= "" then
res = res .. ","
end
res = res .. core.formspec_escape(text)
end
return res
end

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function ui.update()
local formspec = ""
local formspec = {}

-- handle errors
if gamedata ~= nil and gamedata.reconnect_requested then
formspec = wordwrap_quickhack(gamedata.errormessage or "")
formspec = "size[12,5]" ..
"label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
"]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
"]button[6,4.6;3,0.5;btn_reconnect_no;" .. fgettext("Main menu") .. "]" ..
"button[3,4.6;3,0.5;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]"
local error_message = core.formspec_escape(
gamedata.errormessage or "<none available>")
formspec = {
"size[14,8]",
"real_coordinates[true]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
fgettext("The server has requested a reconnect:"), error_message),
"box[0.5,1.2;13,5;#000]",
"button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
"button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
}
elseif gamedata ~= nil and gamedata.errormessage ~= nil then
formspec = wordwrap_quickhack(gamedata.errormessage)
local error_message = core.formspec_escape(gamedata.errormessage)

local error_title
if string.find(gamedata.errormessage, "ModError") then
error_title = fgettext("An error occurred in a Lua script, such as a mod:")
error_title = fgettext("An error occurred in a Lua script:")
else
error_title = fgettext("An error occurred:")
end
formspec = "size[12,5]" ..
"label[0.5,0;" .. error_title ..
"]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
"]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
formspec = {
"size[14,8]",
"real_coordinates[true]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
error_title, error_message),
"box[0.5,1.2;13,5;#000]",
"button[5,6.6;4,1;btn_error_confirm;" .. fgettext("Ok") .. "]"
}
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
if (value.type == "toplevel") then
local retval = value:get_formspec()

if retval ~= nil and retval ~= "" then
active_toplevel_ui_elements = active_toplevel_ui_elements +1
formspec = formspec .. retval
active_toplevel_ui_elements = active_toplevel_ui_elements + 1
table.insert(formspec, retval)
end
end
end
@@ -120,7 +107,7 @@ function ui.update()
local retval = value:get_formspec()

if retval ~= nil and retval ~= "" then
formspec = formspec .. retval
table.insert(formspec, retval)
end
end
end
@@ -135,10 +122,10 @@ function ui.update()
core.log("warning", "no toplevel ui element "..
"active; switching to default")
ui.childlist[ui.default]:show()
formspec = ui.childlist[ui.default]:get_formspec()
formspec = {ui.childlist[ui.default]:get_formspec()}
end
end
core.update_formspec(formspec)
core.update_formspec(table.concat(formspec))
end

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@@ -4256,7 +4256,8 @@ void the_game(bool *kill,
error_message = e.what();
errorstream << "ServerError: " << error_message << std::endl;
} catch (ModError &e) {
error_message = e.what() + strgettext("\nCheck debug.txt for details.");
errorstream << "ModError: " << error_message << std::endl;
error_message = std::string("ModError: ") + e.what() +
strgettext("\nCheck debug.txt for details.");
errorstream << error_message << std::endl;
}
}

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