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@@ -3,7 +3,7 @@ msgstr "" |
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"Project-Id-Version: Japanese (Minetest)\n" |
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"Report-Msgid-Bugs-To: \n" |
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"POT-Creation-Date: 2020-04-03 23:18+0200\n" |
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"PO-Revision-Date: 2020-01-27 13:21+0000\n" |
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"PO-Revision-Date: 2020-04-05 05:27+0000\n" |
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"Last-Translator: BreadW <toshiharu.uno@gmail.com>\n" |
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"Language-Team: Japanese <https://hosted.weblate.org/projects/minetest/" |
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"minetest/ja/>\n" |
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@@ -12,7 +12,7 @@ msgstr "" |
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"Content-Type: text/plain; charset=UTF-8\n" |
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"Content-Transfer-Encoding: 8bit\n" |
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"Plural-Forms: nplurals=1; plural=0;\n" |
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"X-Generator: Weblate 3.11-dev\n" |
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"X-Generator: Weblate 4.0-dev\n" |
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#: builtin/client/death_formspec.lua src/client/game.cpp |
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msgid "Respawn" |
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@@ -2174,14 +2174,14 @@ msgid "Bumpmapping" |
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msgstr "バンプマッピング" |
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#: src/settings_translation_file.cpp |
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#, fuzzy |
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msgid "" |
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"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n" |
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"Only works on GLES platforms. Most users will not need to change this.\n" |
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"Increasing can reduce artifacting on weaker GPUs.\n" |
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"0.1 = Default, 0.25 = Good value for weaker tablets." |
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msgstr "" |
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"カメラと '近くのクリッピング面' の距離、0~0.5の間のノード数です。\n" |
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"カメラと '近クリッピング面' の距離、0~0.25の間のノード数で、\n" |
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"GLESプラットフォームでのみ機能します。\n" |
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"ほとんどのユーザーはこれを変更する必要はありません。\n" |
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"増加すると、低性能GPUでの画像の乱れを減らすことができます。\n" |
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"0.1 = 既定値、0.25 = 低性能タブレットに適した値です。" |
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@@ -5250,9 +5250,8 @@ msgid "" |
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msgstr "プレイヤーが参加したときにサーバ一覧に表示されるサーバの名前。" |
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#: src/settings_translation_file.cpp |
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#, fuzzy |
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msgid "Near plane" |
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msgstr "クリッピング面付近" |
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msgstr "近くの面" |
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#: src/settings_translation_file.cpp |
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msgid "Network" |
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