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Lua API: Document HP, breath and damage limits (#9080)

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SmallJoker committed Dec 15, 2019
1 parent 03e1f23 commit 41ff0f6679ec3b54b8306e20b6564bdf0da34b5a
Showing with 5 additions and 0 deletions.
  1. +5 −0 doc/lua_api.txt
@@ -5623,6 +5623,9 @@ This is basically a reference to a C++ `ServerActiveObject`
* `get_hp()`: returns number of hitpoints (2 * number of hearts)
* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts).
* See reason in register_on_player_hpchange
* Is limited to the range of 0 ... 65535 (2^16 - 1)
* For players: HP are also limited by `hp_max` specified in the player's
object properties
* `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil`
* `get_wield_list()`: returns the name of the inventory list the wielded item
is in.
@@ -5743,6 +5746,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `0`: player is drowning
* max: bubbles bar is not shown
* See [Object properties] for more information
* Is limited to range 0 ... 65535 (2^16 - 1)
* `set_fov(fov, is_multiplier)`: Sets player's FOV
* `fov`: FOV value.
* `is_multiplier`: Set to `true` if the FOV value is a multiplier.
@@ -6432,6 +6436,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
uses = 20, maxlevel = 2},
},
damage_groups = {groupname = damage},
-- Damage values must be between -32768 and 32767 (2^15)

punch_attack_uses = nil,
-- Amount of uses this tool has for attacking players and entities

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