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Move register_on_modchannel_signal() (#6497)

Moved from lua_api.txt to client_lua_api.md.
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jastevenson303 authored and nerzhul committed Oct 5, 2017
1 parent 4e19791 commit 4337b4896240cd1a72a5414db8237577a9a89b88
Showing with 10 additions and 11 deletions.
  1. +10 −1 doc/client_lua_api.md
  2. +0 −10 doc/lua_api.txt
@@ -688,7 +688,16 @@ Call these functions only at load time!
* You must have joined some channels before, and server must acknowledge the
join request.
* If message comes from a server mod, `sender` field is an empty string.

* `minetest.register_on_modchannel_signal(func(channel_name, signal))`
* Called when a valid incoming mod channel signal is received
* Signal id permit to react to server mod channel events
* Possible values are:
0: join_ok
1: join_failed
2: leave_ok
3: leave_failed
4: event_on_not_joined_channel
5: state_changed
* `minetest.register_on_inventory_open(func(inventory))`
* Called when the local player open inventory
* Newest functions are called first
@@ -2529,16 +2529,6 @@ Call these functions only at load time!
* Called when an incoming mod channel message is received
* You should have joined some channels to receive events.
* If message comes from a server mod, `sender` field is an empty string.
* `minetest.register_on_modchannel_signal(func(channel_name, signal))`
* Called when a valid incoming mod channel signal is received
* Signal id permit to react to server mod channel events
* Possible values are:
0: join_ok
1: join_failed
2: leave_ok
3: leave_failed
4: event_on_not_joined_channel
5: state_changed

### Other registration functions
* `minetest.register_chatcommand(cmd, chatcommand definition)`

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