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Fix attached-to-object sounds having a higher reference distance

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Desour authored and sfan5 committed Mar 23, 2021
1 parent 2da1eee commit 437d01196899f85bbc77d71123018aa26be337da
Showing with 2 additions and 2 deletions.
  1. +2 −2 src/client/sound_openal.cpp
@@ -671,8 +671,8 @@ class OpenALSoundManager: public ISoundManager

alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
alSource3f(sound->source_id, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
}

bool updateSoundGain(int id, float gain)

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