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Use true distance for block priority.

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lhofhansl authored and SmallJoker committed Mar 12, 2017
1 parent 39fa249 commit 454483f26610959526d97c1d318e0d699d78747d
Showing with 3 additions and 3 deletions.
  1. +3 −3 src/clientiface.cpp
@@ -252,8 +252,8 @@ void RemoteClient::GetNextBlocks (
FOV setting. The default of 72 degrees is fine.
*/

if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, d_blocks_in_sight) == false)
{
f32 dist;
if (!isBlockInSight(p, camera_pos, camera_dir, camera_fov, d_blocks_in_sight, &dist)) {
continue;
}

@@ -342,7 +342,7 @@ void RemoteClient::GetNextBlocks (
/*
Add block to send queue
*/
PrioritySortedBlockTransfer q((float)d, p, peer_id);
PrioritySortedBlockTransfer q((float)dist, p, peer_id);

dest.push_back(q);

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