Permalink
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
A bool for 'in or under tunnel' was missing
1-node-deep stone ledges were being
replaced with biome surface material
- Loading branch information
Showing
with
15 additions
and
3 deletions.
-
+5
−1
src/mapgen_flat.cpp
-
+5
−1
src/mapgen_fractal.cpp
-
+5
−1
src/mapgen_v7.cpp
|
@@ -565,6 +565,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y) |
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++) |
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { |
|
|
bool column_is_open = false; // Is column open to overground |
|
|
bool is_tunnel = false; // Is tunnel or tunnel floor |
|
|
u32 vi = vm->m_area.index(x, node_max.Y + 1, z); |
|
|
u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride + |
|
|
(x - node_min.X); |
|
@@ -591,13 +592,16 @@ void MapgenFlat::generateCaves(s16 max_stone_y) |
|
|
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) { |
|
|
// In tunnel and ground content, excavate |
|
|
vm->m_data[vi] = MapNode(CONTENT_AIR); |
|
|
} else if (column_is_open && |
|
|
is_tunnel = true; |
|
|
} else if (is_tunnel && column_is_open && |
|
|
(c == biome->c_filler || c == biome->c_stone)) { |
|
|
// Tunnel entrance floor |
|
|
vm->m_data[vi] = MapNode(biome->c_top); |
|
|
column_is_open = false; |
|
|
is_tunnel = false; |
|
|
} else { |
|
|
column_is_open = false; |
|
|
is_tunnel = false; |
|
|
} |
|
|
} |
|
|
} |
|
|
|
@@ -693,6 +693,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y) |
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++) |
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { |
|
|
bool column_is_open = false; // Is column open to overground |
|
|
bool is_tunnel = false; // Is tunnel or tunnel floor |
|
|
u32 vi = vm->m_area.index(x, node_max.Y + 1, z); |
|
|
u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride + |
|
|
(x - node_min.X); |
|
@@ -719,13 +720,16 @@ void MapgenFractal::generateCaves(s16 max_stone_y) |
|
|
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) { |
|
|
// In tunnel and ground content, excavate |
|
|
vm->m_data[vi] = MapNode(CONTENT_AIR); |
|
|
} else if (column_is_open && |
|
|
is_tunnel = true; |
|
|
} else if (is_tunnel && column_is_open && |
|
|
(c == biome->c_filler || c == biome->c_stone)) { |
|
|
// Tunnel entrance floor |
|
|
vm->m_data[vi] = MapNode(biome->c_top); |
|
|
column_is_open = false; |
|
|
is_tunnel = false; |
|
|
} else { |
|
|
column_is_open = false; |
|
|
is_tunnel = false; |
|
|
} |
|
|
} |
|
|
} |
|
|
|
@@ -875,6 +875,7 @@ void MapgenV7::generateCaves(s16 max_stone_y) |
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++) |
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { |
|
|
bool column_is_open = false; // Is column open to overground |
|
|
bool is_tunnel = false; // Is tunnel or tunnel floor |
|
|
u32 vi = vm->m_area.index(x, node_max.Y + 1, z); |
|
|
u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride + |
|
|
(x - node_min.X); |
|
@@ -901,13 +902,16 @@ void MapgenV7::generateCaves(s16 max_stone_y) |
|
|
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) { |
|
|
// In tunnel and ground content, excavate |
|
|
vm->m_data[vi] = MapNode(CONTENT_AIR); |
|
|
} else if (column_is_open && |
|
|
is_tunnel = true; |
|
|
} else if (is_tunnel && column_is_open && |
|
|
(c == biome->c_filler || c == biome->c_stone)) { |
|
|
// Tunnel entrance floor |
|
|
vm->m_data[vi] = MapNode(biome->c_top); |
|
|
column_is_open = false; |
|
|
is_tunnel = false; |
|
|
} else { |
|
|
column_is_open = false; |
|
|
is_tunnel = false; |
|
|
} |
|
|
} |
|
|
} |
|
|