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Devtest: Automatically enable zoom capability (#10493)

Make minor improvements to the zoom testing chat command.
Delete incorrect line about creative mode from README.md.
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paramat committed Oct 20, 2020
1 parent c7aa92a commit 4d9c9186ce61e11e13bc35ce1a319e568cf08662
Showing with 6 additions and 5 deletions.
  1. +0 −1 games/devtest/README.md
  2. +6 −4 games/devtest/mods/util_commands/init.lua
@@ -23,7 +23,6 @@ Basically, just create a world and start. A few important things to note:
* Use the `/infplace` command to toggle infinite node placement in-game
* Use the Param2 Tool to change the param2 of nodes; it's useful to experiment with the various drawtype test nodes
* Check out the game settings and server commands for additional tests and features
* Creative Mode does nothing (apart from default engine behavior)

Confused by a certain node or item? Check out for inline code comments. The usages of most tools are explained in their tooltips.

@@ -36,8 +36,12 @@ minetest.register_chatcommand("hp", {
end,
})

minetest.register_chatcommand("zoom", {
params = "[<zoom_fov>]",
minetest.register_on_joinplayer(function(player)
player:set_properties({zoom_fov = 15})
end)

minetest.register_chatcommand("zoomfov", {
params = "[<FOV>]",
description = "Set or display your zoom_fov",
func = function(name, param)
local player = minetest.get_player_by_name(name)
@@ -58,8 +62,6 @@ minetest.register_chatcommand("zoom", {
end,
})



local s_infplace = minetest.settings:get("devtest_infplace")
if s_infplace == "true" then
infplace = true

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