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@@ -219,7 +219,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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if(ntop.getContent() == c_flowing || ntop.getContent() == c_source) |
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top_is_same_liquid = true; |
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u16 l = getInteriorLight(n, 0, data); |
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u16 l = getInteriorLight(n, 0, nodedef); |
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video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source)); |
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/* |
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@@ -389,10 +389,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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} |
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// Use the light of the node on top if possible |
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else if(nodedef->get(ntop).param_type == CPT_LIGHT) |
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l = getInteriorLight(ntop, 0, data); |
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l = getInteriorLight(ntop, 0, nodedef); |
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// Otherwise use the light of this node (the liquid) |
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else |
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l = getInteriorLight(n, 0, data); |
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l = getInteriorLight(n, 0, nodedef); |
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video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source)); |
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u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 1, 8); |
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@@ -696,7 +696,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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{ |
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TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data); |
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u16 l = getInteriorLight(n, 1, data); |
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u16 l = getInteriorLight(n, 1, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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for(u32 j=0; j<6; j++) |
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@@ -758,7 +758,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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TileSpec tiles[2]; |
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tiles[0] = getNodeTile(n, p, dirs[0], data); |
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tiles[1] = getNodeTile(n, p, dirs[1], data); |
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u16 l = getInteriorLight(n, 1, data); |
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u16 l = getInteriorLight(n, 1, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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v3f pos = intToFloat(p, BS); |
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static const float a=BS/2; |
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@@ -876,7 +876,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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TileSpec tile_leaves = getNodeTile(n, p, |
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v3s16(0,0,0), data); |
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u16 l = getInteriorLight(n, 1, data); |
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u16 l = getInteriorLight(n, 1, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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v3f pos = intToFloat(p, BS); |
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@@ -909,7 +909,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; |
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tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; |
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u16 l = getInteriorLight(n, 1, data); |
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u16 l = getInteriorLight(n, 1, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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float s = BS/2*f.visual_scale; |
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@@ -950,7 +950,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; |
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tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; |
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u16 l = getInteriorLight(n, 0, data); |
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u16 l = getInteriorLight(n, 0, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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float d = (float)BS/16; |
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@@ -993,7 +993,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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TileSpec tile = getNodeTileN(n, p, 0, data); |
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tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; |
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u16 l = getInteriorLight(n, 1, data); |
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u16 l = getInteriorLight(n, 1, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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float s = BS/2*f.visual_scale; |
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@@ -1045,7 +1045,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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texturestring_rot, |
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&tile_rot.texture_id); |
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u16 l = getInteriorLight(n, 1, data); |
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u16 l = getInteriorLight(n, 1, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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const f32 post_rad=(f32)BS/8; |
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@@ -1294,7 +1294,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; |
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tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; |
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u16 l = getInteriorLight(n, 0, data); |
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u16 l = getInteriorLight(n, 0, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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float d = (float)BS/64; |
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@@ -1333,7 +1333,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, |
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}; |
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TileSpec tiles[6]; |
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u16 l = getInteriorLight(n, 0, data); |
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u16 l = getInteriorLight(n, 0, nodedef); |
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); |
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v3f pos = intToFloat(p, BS); |
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