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Fix chat/infotext overlap if many chat lines (#10399)

Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
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Wuzzy2 committed Sep 22, 2020
1 parent e7f33ee commit 55e2dd911b16a70ee976e067cf34a48922db9dcb
Showing with 14 additions and 11 deletions.
  1. +14 −11 src/client/gameui.cpp
@@ -61,17 +61,6 @@ void GameUI::init()
m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
false, guiroot);

// At the middle of the screen
// Object infos are shown in this
m_guitext_info = gui::StaticText::add(guienv, L"",
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
+ v2s32(100, 200), false, true, guiroot);

// Status text (displays info when showing and hiding GUI stuff, etc.)
m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
m_guitext_status->setVisible(false);

// Chat text
m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
@@ -82,6 +71,20 @@ void GameUI::init()
chat_font_size, FM_Unspecified));
}

// At the middle of the screen
// Object infos are shown in this
u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
m_guitext_info = gui::StaticText::add(guienv, L"",
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) +
v2s32(100, chat_font_height *
(g_settings->getU16("recent_chat_messages") + 3)),
false, true, guiroot);

// Status text (displays info when showing and hiding GUI stuff, etc.)
m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
m_guitext_status->setVisible(false);

// Profiler text (size is updated when text is updated)
m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);

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