From 5b6d4482eeee1925331d6ec122dd10cdc1aa7a30 Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Sat, 16 Sep 2017 21:39:38 +0100 Subject: [PATCH] Fix Rotate Node Placement (#6424) This properly checks for creative mode or privilege when using fixed rotate_node() function. --- builtin/common/misc_helpers.lua | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index 87561726e7e1..31d335fe287c 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -425,11 +425,15 @@ if INIT == "game" then --Wrapper for rotate_and_place() to check for sneak and assume Creative mode --implies infinite stacks when performing a 6d rotation. -------------------------------------------------------------------------------- - + local creative_mode_cache = core.settings:get_bool("creative_mode") + local function is_creative(name) + return creative_mode_cache or + core.check_player_privs(name, {creative = true}) + end core.rotate_node = function(itemstack, placer, pointed_thing) core.rotate_and_place(itemstack, placer, pointed_thing, - core.settings:get_bool("creative_mode"), + is_creative(placer:get_player_name()), {invert_wall = placer:get_player_control().sneak}) return itemstack end