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Fix MSVC build

Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
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SmallJoker authored and Zeno- committed Dec 5, 2014
1 parent a648120 commit 5da6896d51ae3ee5140dc1041eff44a616751231
Showing with 2 additions and 2 deletions.
  1. +1 −1 src/hud.cpp
  2. +1 −1 src/test.cpp
@@ -238,7 +238,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,


void Hud::drawLuaElements(v3s16 camera_offset) {
uint32_t text_height = g_fontengine->getTextHeight();
u32 text_height = g_fontengine->getTextHeight();
irr::gui::IGUIFont* font = g_fontengine->getFont();
for (size_t i = 0; i != player->maxHudId(); i++) {
HudElement *e = player->getHud(i);
@@ -555,7 +555,7 @@ struct TestSettings: public TestBase
UASSERT(fabs(np.spread.Z - 250) < 0.001);
UASSERT(np.seed == 12345);
UASSERT(np.octaves == 5);
UASSERT(fabs(np.persist == 0.7) < 0.001);
UASSERT(fabs(np.persist - 0.7) < 0.001);

np.offset = 3.5;
np.octaves = 6;

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