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Window size: use 1024x600 to avoid a smaller UI

The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused
user interface to become smaller.
Continue to use width 1024 as it is a common small screen width.
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paramat committed Jul 17, 2017
1 parent 79f19b8 commit 5f37efbec4d5b46cce8dbf7dc76cd1332b50d56a
Showing with 3 additions and 3 deletions.
  1. +1 −1 builtin/settingtypes.txt
  2. +1 −1 minetest.conf.example
  3. +1 −1 src/defaultsettings.cpp
@@ -487,7 +487,7 @@ viewing_range (Viewing range) int 100 20 4000
screen_w (Screen width) int 1024

# Height component of the initial window size.
screen_h (Screen height) int 576
screen_h (Screen height) int 600

# Save window size automatically when modified.
autosave_screensize (Autosave Screen Size) bool true
@@ -558,7 +558,7 @@

# Height component of the initial window size.
# type: int
# screen_h = 576
# screen_h = 600

# Save window size automatically when modified.
# type: bool
@@ -126,7 +126,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("pause_fps_max", "20");
settings->setDefault("viewing_range", "100");
settings->setDefault("screen_w", "1024");
settings->setDefault("screen_h", "576");
settings->setDefault("screen_h", "600");
settings->setDefault("autosave_screensize", "true");
settings->setDefault("fullscreen", "false");
settings->setDefault("fullscreen_bpp", "24");

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