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Fix texture hack in fences.

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RealBadAngel committed Jul 17, 2014
1 parent d38f6eb commit 61088b16c949b5c546a409720615c3d77195f9d2
Showing with 4 additions and 9 deletions.
  1. +4 −9 src/content_mapblock.cpp
@@ -1143,16 +1143,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data);
TileSpec tile_nocrack = tile;
tile_nocrack.material_flags &= ~MATERIAL_FLAG_CRACK;

// A hack to put wood the right way around in the posts
ITextureSource *tsrc = data->m_gamedef->tsrc();
std::string texturestring_rot = tsrc->getTextureName(
tile.texture_id) + "^[transformR90";

// Put wood the right way around in the posts
TileSpec tile_rot = tile;
tile_rot.texture = tsrc->getTexture(
texturestring_rot,
&tile_rot.texture_id);

tile_rot.rotation = 1;

u16 l = getInteriorLight(n, 1, nodedef);
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));

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