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Lua_api.txt: Fix, improve and add to Object Properties documentation

Correct 'automatic rotate' to be a number instead of a bool.
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paramat committed Jan 12, 2018
1 parent 05e9e12 commit 62872dabac6d75dea4317523e7d7e01efcb6e942
Showing with 21 additions and 2 deletions.
  1. +21 −2 doc/lua_api.txt
@@ -4380,18 +4380,37 @@ Definition tables
weight = 5,
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
-- ^ Default, uses collision box dimensions when not set
-- ^ Default, uses collision box dimensions when not set.
-- ^ For both boxes: {xmin, ymin, zmin, xmax, ymax, zmax} in nodes from
-- object position.
pointable = true, -- overrides selection box when false
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
-- ^ "cube" is a node-sized cube.
-- ^ "sprite" is a flat texture always facing the player.
-- ^ "upright_sprite" is a vertical flat texture.
-- ^ "mesh" uses the defined mesh model.
visual_size = {x = 1, y = 1},
-- ^ `x` multiplies horizontal (X and Z) visual size.
-- ^ `y` multiplies vertical (Y) visual size.
mesh = "model",
textures = {}, -- number of required textures depends on visual
-- ^ "cube" uses 6 textures in the way a node does.
-- ^ "sprite" uses 1 texture.
-- ^ "upright_sprite" uses 2 textures: {front, back}.
colors = {}, -- number of required colors depends on visual
spritediv = {x = 1, y = 1},
-- ^ Used with spritesheet textures for animation and/or frame selection according
-- to position relative to player.
-- ^ Defines the number of columns and rows in the spritesheet: {columns, rows}.
initial_sprite_basepos = {x = 0, y = 0},
-- ^ Used with spritesheet textures.
-- ^ Defines the {column, row} position of the initially used frame in the
-- spritesheet.
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = false,
automatic_rotate = 0,
-- ^ Set constant rotation in radians per second, positive or negative.
-- ^ Set to 0 to disable constant rotation.
stepheight = 0,
automatic_face_movement_dir = 0.0,
-- ^ Automatically set yaw to movement direction, offset in degrees,

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