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Add extra buttons to Android GUI. All icons are licensed by freepik.c…

…om under CC BY 3.0
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KodexKy authored and Zeno- committed Dec 29, 2014
1 parent 4150e53 commit 62feade05da387cd6b230e7a0edf558c6fd7c099
@@ -40,10 +40,17 @@ const char** touchgui_button_imagenames = (const char*[]) {
"down_arrow.png",
"left_arrow.png",
"right_arrow.png",
"inventory_btn.png",
"drop_btn.png",
"jump_btn.png",
"down.png",
"inventory_btn.png",
"chat_btn.png"
"fly_btn.png",
"noclip_btn.png",
"fast_btn.png",
"debug_btn.png",
"chat_btn.png",
"camera_btn.png",
"rangeview_btn.png"
};

static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
@@ -62,17 +69,38 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case backward_id:
key = "backward";
break;
case inventory_id:
key = "inventory";
break;
case drop_id:
key = "drop";
break;
case jump_id:
key = "jump";
break;
case inventory_id:
key = "inventory";
case crunch_id:
key = "sneak";
break;
case fly_id:
key = "freemove";
break;
case noclip_id:
key = "noclip";
break;
case fast_id:
key = "fastmove";
break;
case debug_id:
key = "toggle_debug";
break;
case chat_id:
key = "chat";
break;
case crunch_id:
key = "sneak";
case camera_id:
key = "camera_mode";
break;
case range_id:
key = "rangeselect";
break;
}
assert(key != "");
@@ -186,6 +214,11 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
rect<s32>(0, m_screensize.Y - (button_size/2),
(button_size/2), m_screensize.Y), L"inv", true);

/* init drop button */
initButton(drop_id,
rect<s32>(2.5*button_size, m_screensize.Y - (button_size/2),
3*button_size, m_screensize.Y), L"drop", true);

/* init jump button */
initButton(jump_id,
rect<s32>(m_screensize.X-(1.75*button_size),
@@ -202,11 +235,48 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
m_screensize.Y),
L"H",false);

/* init fly button */
initButton(fly_id,
rect<s32>(m_screensize.X - (0.75*button_size),
m_screensize.Y - (2.25*button_size),
m_screensize.X, m_screensize.Y - (button_size*1.5)),
L"fly", true);

/* init noclip button */
initButton(noclip_id,
rect<s32>(m_screensize.X - (0.75*button_size), 2.25*button_size,
m_screensize.X, 3*button_size),
L"clip", true);

/* init fast button */
initButton(fast_id,
rect<s32>(m_screensize.X - (0.75*button_size), 1.5*button_size,
m_screensize.X, 2.25*button_size),
L"fast", true);

/* init debug button */
initButton(debug_id,
rect<s32>(m_screensize.X - (0.75*button_size), 0.75*button_size,
m_screensize.X, 1.5*button_size),
L"dbg", true);

/* init chat button */
initButton(chat_id,
rect<s32>(m_screensize.X-(1.5*button_size), 0,
m_screensize.X, button_size),
rect<s32>(m_screensize.X - (0.75*button_size), 0,
m_screensize.X, 0.75*button_size),
L"Chat", true);

/* init camera button */
initButton(camera_id,
rect<s32>(m_screensize.X - (1.5*button_size), 0,
m_screensize.X - (0.75*button_size), 0.75*button_size),
L"cam", true);

/* init rangeselect button */
initButton(range_id,
rect<s32>(m_screensize.X - (2.25*button_size), 0,
m_screensize.X - (1.5*button_size), 0.75*button_size),
L"far", true);
}

touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
@@ -38,10 +38,17 @@ typedef enum {
backward_id,
left_id,
right_id,
inventory_id,
drop_id,
jump_id,
crunch_id,
inventory_id,
fly_id,
noclip_id,
fast_id,
debug_id,
chat_id,
camera_id,
range_id,
after_last_element_id
} touch_gui_button_id;

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